/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Defines a drop-shadow effect. */ struct JUCE_API DropShadow { /** Creates a default drop-shadow effect. */ DropShadow() noexcept; /** Creates a drop-shadow object with the given parameters. */ DropShadow (Colour shadowColour, int radius, Point offset) noexcept; /** Renders a drop-shadow based on the alpha-channel of the given image. */ void drawForImage (Graphics& g, const Image& srcImage) const; /** Renders a drop-shadow based on the shape of a path. */ void drawForPath (Graphics& g, const Path& path) const; /** Renders a drop-shadow for a rectangle. Note that for speed, this approximates the shadow using gradients. */ void drawForRectangle (Graphics& g, const Rectangle& area) const; /** The colour with which to render the shadow. In most cases you'll probably want to leave this as black with an alpha value of around 0.5 */ Colour colour; /** The approximate spread of the shadow. */ int radius; /** The offset of the shadow. */ Point offset; }; //============================================================================== /** An effect filter that adds a drop-shadow behind the image's content. (This will only work on images/components that aren't opaque, of course). When added to a component, this effect will draw a soft-edged shadow based on what gets drawn inside it. The shadow will also be applied to the component's children. For speed, this doesn't use a proper gaussian blur, but cheats by using a simple bilinear filter. If you need a really high-quality shadow, check out ImageConvolutionKernel::createGaussianBlur() @see Component::setComponentEffect */ class JUCE_API DropShadowEffect : public ImageEffectFilter { public: //============================================================================== /** Creates a default drop-shadow effect. To customise the shadow's appearance, use the setShadowProperties() method. */ DropShadowEffect(); /** Destructor. */ ~DropShadowEffect(); //============================================================================== /** Sets up parameters affecting the shadow's appearance. */ void setShadowProperties (const DropShadow& newShadow); //============================================================================== /** @internal */ void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override; private: //============================================================================== DropShadow shadow; JUCE_LEAK_DETECTOR (DropShadowEffect) }; } // namespace juce