//------------------------------------------------------------------------ // Project : VST SDK // Version : 3.6.7 // // Category : Interfaces // Filename : pluginterfaces/vst/ivstcontextmenu.h // Created by : Steinberg, 10/2010 // Description : VST Context Menu Interfaces // //----------------------------------------------------------------------------- // This file is part of a Steinberg SDK. It is subject to the license terms // in the LICENSE file found in the top-level directory of this distribution // and at www.steinberg.net/sdklicenses. // No part of the SDK, including this file, may be copied, modified, propagated, // or distributed except according to the terms contained in the LICENSE file. //----------------------------------------------------------------------------- #pragma once #include "pluginterfaces/base/funknown.h" #include "vsttypes.h" //------------------------------------------------------------------------ #include "pluginterfaces/base/falignpush.h" //------------------------------------------------------------------------ namespace Steinberg { class IPlugView; namespace Vst { class IContextMenu; //------------------------------------------------------------------------ /** Extended Host callback interface IComponentHandler3 for an edit controller. \ingroup vstIHost vst350 - [host imp] - [extends IComponentHandler] - [released: 3.5.0] A Plug-in can ask the host to create a context menu for a given exported Parameter ID or a generic context menu.\n The host may pre-fill this context menu with specific items regarding the parameter ID like "Show automation for parameter", "MIDI learn" etc...\n The Plug-in can use the context menu in two ways : - add its own items to the menu via the IContextMenu interface and call IContextMenu::popup(..) to pop-up it. See the \ref IContextMenuExample. - extract the host menu items and add them to its own created context menu \b Note: You can and should use this even if you don't add your own items to the menu as this is considered to be a big user value. \sa IContextMenu \sa IContextMenuTarget \section IContextMenuExample Example Adding Plug-in specific items to the context menu \code class PluginContextMenuTarget : public IContextMenuTarget, public FObject { public: PluginContextMenuTarget () {} virtual tresult PLUGIN_API executeMenuItem (int32 tag) { // this will be called if the user has executed one of the menu items of the Plug-in. // It won't be called for items of the host. switch (tag) { case 1: break; case 2: break; } return kResultTrue; } OBJ_METHODS(PluginContextMenuTarget, FObject) DEFINE_INTERFACES DEF_INTERFACE (IContextMenuTarget) END_DEFINE_INTERFACES (FObject) REFCOUNT_METHODS(FObject) }; // The following is the code to create the context menu void popupContextMenu (IComponentHandler* componentHandler, IPlugView* view, const ParamID* paramID, UCoord x, UCoord y) { if (componentHandler == 0 || view == 0) return; FUnknownPtr handler (componentHandler); if (handler == 0) return; IContextMenu* menu = handler->createContextMenu (view, paramID); if (menu) { // here you can add your entries (optional) PluginContextMenuTarget* target = new PluginContextMenuTarget (); IContextMenu::Item item = {0}; UString128 ("My Item 1").copyTo (item.name, 128); item.tag = 1; menu->addItem (item, target); UString128 ("My Item 2").copyTo (item.name, 128); item.tag = 2; menu->addItem (item, target); target->release (); //--end of adding new entries // here the the context menu will be pop-up (and it waits a user interaction) menu->popup (x, y); menu->release (); } } \endcode */ //------------------------------------------------------------------------ class IComponentHandler3 : public FUnknown { public: /** Creates a host context menu for a Plug-in: - If paramID is zero, the host may create a generic context menu. - The IPlugView object must be valid. - The return IContextMenu object needs to be released afterwards by the Plug-in. */ virtual IContextMenu* PLUGIN_API createContextMenu (IPlugView* plugView, const ParamID* paramID) = 0; //------------------------------------------------------------------------ static const FUID iid; }; DECLARE_CLASS_IID (IComponentHandler3, 0x69F11617, 0xD26B400D, 0xA4B6B964, 0x7B6EBBAB) //------------------------------------------------------------------------ /** Context Menu Item Target Interface. \ingroup vstIHost vstIPlug vst350 - [host imp] - [plug imp] - [released: 3.5.0] A receiver of a menu item should implement this interface, which will be called after the user has selected this menu item. See IComponentHandler3 for more. */ //------------------------------------------------------------------------ class IContextMenuTarget : public FUnknown { public: /** Called when an menu item was executed. */ virtual tresult PLUGIN_API executeMenuItem (int32 tag) = 0; //------------------------------------------------------------------------ static const FUID iid; }; DECLARE_CLASS_IID (IContextMenuTarget, 0x3CDF2E75, 0x85D34144, 0xBF86D36B, 0xD7C4894D) //------------------------------------------------------------------------ /** Context Menu Interface. \ingroup vstIHost vst350 - [host imp] - [create with IComponentHandler3::createContextMenu(..)] - [released: 3.5.0] A context menu is composed of Item (entry). A Item is defined by a name, a tag, a flag and a associated target (called when this item will be selected/executed). With IContextMenu the Plug-in can retrieve a Item, add a Item, remove a Item and pop-up the menu. See IComponentHandler3 for more. */ //------------------------------------------------------------------------ class IContextMenu : public FUnknown { public: /** Item is a entry element of the context menu. */ struct Item { String128 name; ///< Name of the item int32 tag; ///< Identifier tag of the item int32 flags; ///< Flags of the item enum Flags { kIsSeparator = 1 << 0, ///< Item is a separator kIsDisabled = 1 << 1, ///< Item is disabled kIsChecked = 1 << 2, ///< Item is checked kIsGroupStart = 1 << 3 | kIsDisabled, ///< Item is a group start (like sub folder) kIsGroupEnd = 1 << 4 | kIsSeparator, ///< Item is a group end }; }; /** Gets the number of menu items. */ virtual int32 PLUGIN_API getItemCount () = 0; /** Gets a menu item and its target (target could be not assigned). */ virtual tresult PLUGIN_API getItem (int32 index, Item& item /*out*/, IContextMenuTarget** target /*out*/) = 0; /** Adds a menu item and its target. */ virtual tresult PLUGIN_API addItem (const Item& item, IContextMenuTarget* target) = 0; /** Removes a menu item. */ virtual tresult PLUGIN_API removeItem (const Item& item, IContextMenuTarget* target) = 0; /** Pop-ups the menu. Coordinates are relative to the top-left position of the Plug-ins view. */ virtual tresult PLUGIN_API popup (UCoord x, UCoord y) = 0; //------------------------------------------------------------------------ static const FUID iid; }; DECLARE_CLASS_IID (IContextMenu, 0x2E93C863, 0x0C9C4588, 0x97DBECF5, 0xAD17817D) //------------------------------------------------------------------------ } // namespace Vst } // namespace Steinberg //------------------------------------------------------------------------ #include "pluginterfaces/base/falignpop.h" //------------------------------------------------------------------------