//----------------------------------------------------------------------------- // Project : SDK Core // // Category : SDK Core Interfaces // Filename : pluginterfaces/base/fvariant.h // Created by : Steinberg, 01/2004 // Description : Basic Interface // //----------------------------------------------------------------------------- // This file is part of a Steinberg SDK. It is subject to the license terms // in the LICENSE file found in the top-level directory of this distribution // and at www.steinberg.net/sdklicenses. // No part of the SDK, including this file, may be copied, modified, propagated, // or distributed except according to the terms contained in the LICENSE file. //----------------------------------------------------------------------------- #pragma once #include "pluginterfaces/base/fstrdefs.h" //------------------------------------------------------------------------ namespace Steinberg { class FUnknown; //------------------------------------------------------------------------ // FVariant struct declaration //------------------------------------------------------------------------ /** A Value of variable type. \ingroup pluginBase */ class FVariant { //------------------------------------------------------------------------ public: enum { kEmpty = 0, kInteger = 1 << 0, kFloat = 1 << 1, kString8 = 1 << 2, kObject = 1 << 3, kOwner = 1 << 4, kString16 = 1 << 5 }; //------------------------------------------------------------------------ // ctors inline FVariant () { memset (this, 0, sizeof (FVariant)); } inline FVariant (const FVariant& variant); inline FVariant (int64 v) : type (kInteger), intValue (v) {} inline FVariant (double v) : type (kFloat), floatValue (v) {} inline FVariant (const char8* str) : type (kString8), string8 (str) {} inline FVariant (const char16* str) : type (kString16), string16 (str) {} inline FVariant (FUnknown* obj, bool owner = false) : type (kObject), object (obj) { setOwner (owner); } inline ~FVariant () { empty (); } //------------------------------------------------------------------------ inline FVariant& operator= (const FVariant& variant); inline void setInt (int64 v) { empty (); type = kInteger; intValue = v; } inline void setFloat (double v) { empty (); type = kFloat; floatValue = v; } inline void setString8 (const char8* v) { empty (); type = kString8; string8 = v; } inline void setString16 (const char16* v) { empty (); type = kString16; string16 = v; } inline void setObject (FUnknown* obj) { empty (); type = kObject; object = obj; } inline int64 getInt () const { return (type & kInteger) ? intValue : 0; } inline double getFloat () const { return (type & kFloat) ? floatValue : 0.; } inline double getNumber () const { return (type & kInteger) ? static_cast (intValue) : (type & kFloat) ? floatValue : 0.; } inline const char8* getString8 () const { return (type & kString8) ? string8 : 0; } inline const char16* getString16 () const { return (type & kString16) ? string16 : 0; } inline FUnknown* getObject () const { return (type & kObject) ? object : 0; } inline uint16 getType () const { return static_cast (type & ~(kOwner)); } inline bool isEmpty () const { return getType () == kEmpty; } inline bool isOwner () const { return (type & kOwner) != 0; } inline bool isString () const { return (type & (kString8 | kString16)) != 0; } inline void setOwner (bool state) { if (state) type |= kOwner; else type &= ~kOwner; } void empty (); //------------------------------------------------------------------------ uint16 type; union { int64 intValue; double floatValue; const char8* string8; const char16* string16; FUnknown* object; }; }; //------------------------------------------------------------------------ inline bool operator== (const FVariant& v1, const FVariant& v2) { #if PLATFORM_64 return v1.type == v2.type && v1.intValue == v2.intValue; #else if (v1.type != v2.type) return false; if (v1.type & (FVariant::kString8 | FVariant::kString16 | FVariant::kObject)) return v1.string8 == v2.string8; // pointer type comparisons return v1.intValue == v2.intValue; // intValue & double comparison #endif } //------------------------------------------------------------------------ inline bool operator!= (const FVariant& v1, const FVariant& v2) { return !(v1 == v2); } //------------------------------------------------------------------------ inline FVariant::FVariant (const FVariant& variant) : type (kEmpty) { *this = variant; } //------------------------------------------------------------------------ inline void FVariant::empty () { if (type & kOwner) { if ((type & kString8) && string8) delete[] string8; else if ((type & kString16) && string16) delete[] string16; else if ((type & kObject) && object) object->release (); } memset (this, 0, sizeof (FVariant)); } //------------------------------------------------------------------------ inline FVariant& FVariant::operator= (const FVariant& variant) { empty (); type = variant.type; if ((type & kString8) && variant.string8) { string8 = new char8[strlen (variant.string8) + 1]; strcpy (const_cast (string8), variant.string8); type |= kOwner; } else if ((type & kString16) && variant.string16) { int32 len = strlen16 (variant.string16); string16 = new char16[len + 1]; char16* tmp = const_cast (string16); memcpy (tmp, variant.string16, len * sizeof (char16)); tmp[len] = 0; type |= kOwner; } else if ((type & kObject) && variant.object) { object = variant.object; object->addRef (); type |= kOwner; } else intValue = variant.intValue; // copy memory return *this; } //------------------------------------------------------------------------ } // namespace Steinberg