/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { ComponentDragger::ComponentDragger() {} ComponentDragger::~ComponentDragger() {} //============================================================================== void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e) { jassert (componentToDrag != nullptr); jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event! if (componentToDrag != nullptr) mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition(); } void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e, ComponentBoundsConstrainer* const constrainer) { jassert (componentToDrag != nullptr); jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event! if (componentToDrag != nullptr) { auto bounds = componentToDrag->getBounds(); // If the component is a window, multiple mouse events can get queued while it's in the same position, // so their coordinates become wrong after the first one moves the window, so in that case, we'll use // the current mouse position instead of the one that the event contains... if (componentToDrag->isOnDesktop()) bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget; else bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget; if (constrainer != nullptr) constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false); else componentToDrag->setBounds (bounds); } } } // namespace juce