/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include #include namespace ableton { namespace platforms { namespace asio { template struct PooledHandlerContext { PooledHandlerContext(util::Injected io) : mIo(std::move(io)) { // initialize the handler free store mFreeStack.reserve(MaxNumHandlers); for (std::size_t i = 0; i < MaxNumHandlers; ++i) { mFreeStack.push_back(reinterpret_cast(mRaw + i)); } } template void async(Handler handler) { try { mIo->async(HandlerWrapper{*this, std::move(handler)}); } catch (std::bad_alloc) { warning(mIo->log()) << "Handler dropped due to low memory pool"; } } template struct HandlerWrapper { HandlerWrapper(PooledHandlerContext& context, Handler handler) : mContext(context) , mHandler(std::move(handler)) { } void operator()() { mHandler(); } // Use pooled allocation so that posting handlers will not cause // system allocation friend void* asio_handler_allocate( const std::size_t size, HandlerWrapper* const pHandler) { if (size > MaxHandlerSize || pHandler->mContext.mFreeStack.empty()) { // Going over the max handler size is a programming error, as // this is not a dynamically variable value. assert(size <= MaxHandlerSize); throw std::bad_alloc(); } else { const auto p = pHandler->mContext.mFreeStack.back(); pHandler->mContext.mFreeStack.pop_back(); return p; } } friend void asio_handler_deallocate( void* const p, std::size_t, HandlerWrapper* const pHandler) { pHandler->mContext.mFreeStack.push_back(p); } PooledHandlerContext& mContext; Handler mHandler; }; using MemChunk = typename std::aligned_storage::value>::type; MemChunk mRaw[MaxNumHandlers]; std::vector mFreeStack; util::Injected mIo; }; } // namespace asio } // namespace platforms } // namespace ableton