/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2021 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DISTRHO_PLUGIN_UTILS_HPP_INCLUDED #define DISTRHO_PLUGIN_UTILS_HPP_INCLUDED #include "DistrhoPlugin.hpp" START_NAMESPACE_DISTRHO /* ------------------------------------------------------------------------------------------------------------ * Plugin related utilities */ /** @defgroup PluginRelatedUtilities Plugin related utilities @{ */ /** Get the absolute filename of the plugin DSP/UI binary.@n Under certain systems or plugin formats the binary will be inside the plugin bundle.@n Also, in some formats or setups, the DSP and UI binaries are in different files. */ const char* getBinaryFilename(); /** Get a string representation of the current plugin format we are building against.@n This can be "JACK/Standalone", "LADSPA", "DSSI", "LV2", "VST2" or "VST3".@n This string is purely informational and must not be used to tweak plugin behaviour. @note DO NOT CHANGE PLUGIN BEHAVIOUR BASED ON PLUGIN FORMAT. */ const char* getPluginFormatName() noexcept; /** Get the path to where resources are stored within the plugin bundle.@n Requires a valid plugin bundle path. Returns a path inside the bundle where the plugin is meant to store its resources in.@n This path varies between systems and plugin formats, like so: - LV2: /resources (can be stored anywhere inside the bundle really, DPF just uses this one) - VST2 macOS: /Contents/Resources - VST2 non-macOS: /resources (see note) The other non-mentioned formats do not support bundles.@n @note For VST2 on non-macOS systems, this assumes you have your plugin inside a dedicated directory rather than only shipping with the binary (e.g. /myplugin.dll) */ const char* getResourcePath(const char* bundlePath) noexcept; /** @} */ /* ------------------------------------------------------------------------------------------------------------ * Plugin helper classes */ /** @defgroup PluginHelperClasses Plugin helper classes @{ */ #if DISTRHO_PLUGIN_NUM_OUTPUTS > 0 /** Handy class to help keep audio buffer in sync with incoming MIDI events. To use it, create a local variable (on the stack) and call nextEvent() until it returns false. @code for (AudioMidiSyncHelper amsh(outputs, frames, midiEvents, midiEventCount); amsh.nextEvent();) { float* const outL = amsh.outputs[0]; float* const outR = amsh.outputs[1]; for (uint32_t i=0; i= totalFramesUsed, firstEventFrame, totalFramesUsed, false); midiEventCount = 1; while (midiEventCount < remainingMidiEventCount) { if (midiEvents[midiEventCount].frame == firstEventFrame) ++midiEventCount; else break; } frames = firstEventFrame - totalFramesUsed; remainingFrames -= frames; remainingMidiEventCount -= midiEventCount; totalFramesUsed += frames; return true; } private: /** @internal */ uint32_t remainingFrames; uint32_t remainingMidiEventCount; uint32_t totalFramesUsed; }; #endif /** @} */ // ----------------------------------------------------------------------------------------------------------- END_NAMESPACE_DISTRHO #endif // DISTRHO_PLUGIN_UTILS_HPP_INCLUDED