/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Base class used internally for structures that can store cached images of component state. Most people are unlikely to ever need to know about this class - it's really only for power-users! @see Component::setCachedComponentImage @tags{GUI} */ class JUCE_API CachedComponentImage { public: CachedComponentImage() = default; virtual ~CachedComponentImage() = default; //============================================================================== /** Called as part of the parent component's paint method, this must draw the given component into the target graphics context, using the cached version where possible. */ virtual void paint (Graphics&) = 0; /** Invalidates all cached image data. @returns true if the peer should also be repainted, or false if this object handles all repaint work internally. */ virtual bool invalidateAll() = 0; /** Invalidates a section of the cached image data. @returns true if the peer should also be repainted, or false if this object handles all repaint work internally. */ virtual bool invalidate (const Rectangle& area) = 0; /** Called to indicate that the component is no longer active, so any cached data should be released if possible. */ virtual void releaseResources() = 0; }; } // namespace juce