/* ============================================================================== This file is part of the Water library. Copyright (c) 2015 ROLI Ltd. Copyright (C) 2017-2018 Filipe Coelho Permission is granted to use this software under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. For a full copy of the GNU General Public License see the doc/GPL.txt file. ============================================================================== */ #ifndef WATER_AUDIOPROCESSORGRAPH_H_INCLUDED #define WATER_AUDIOPROCESSORGRAPH_H_INCLUDED #include "AudioProcessor.h" #include "../containers/NamedValueSet.h" #include "../containers/OwnedArray.h" #include "../containers/ReferenceCountedArray.h" #include "../midi/MidiBuffer.h" namespace water { //============================================================================== /** A type of AudioProcessor which plays back a graph of other AudioProcessors. Use one of these objects if you want to wire-up a set of AudioProcessors and play back the result. Processors can be added to the graph as "nodes" using addNode(), and once added, you can connect any of their input or output channels to other nodes using addConnection(). To play back a graph through an audio device, you might want to use an AudioProcessorPlayer object. */ class AudioProcessorGraph : public AudioProcessor { public: //============================================================================== /** Creates an empty graph. */ AudioProcessorGraph(); /** Destructor. Any processor objects that have been added to the graph will also be deleted. */ ~AudioProcessorGraph(); //============================================================================== /** Represents one of the nodes, or processors, in an AudioProcessorGraph. To create a node, call AudioProcessorGraph::addNode(). */ class Node : public ReferenceCountedObject { public: //============================================================================== /** The ID number assigned to this node. This is assigned by the graph that owns it, and can't be changed. */ const uint32 nodeId; /** The actual processor object that this node represents. */ AudioProcessor* getProcessor() const noexcept { return processor; } /** A set of user-definable properties that are associated with this node. This can be used to attach values to the node for whatever purpose seems useful. For example, you might store an x and y position if your application is displaying the nodes on-screen. */ NamedValueSet properties; //============================================================================== /** A convenient typedef for referring to a pointer to a node object. */ typedef ReferenceCountedObjectPtr Ptr; private: //============================================================================== friend class AudioProcessorGraph; const ScopedPointer processor; bool isPrepared; Node (uint32 nodeId, AudioProcessor*) noexcept; void setParentGraph (AudioProcessorGraph*) const; void prepare (double newSampleRate, int newBlockSize, AudioProcessorGraph*); void unprepare(); CARLA_DECLARE_NON_COPY_CLASS (Node) }; //============================================================================== /** Represents a connection between two channels of two nodes in an AudioProcessorGraph. To create a connection, use AudioProcessorGraph::addConnection(). */ struct Connection { public: //============================================================================== Connection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) noexcept; //============================================================================== /** The ID number of the node which is the input source for this connection. @see AudioProcessorGraph::getNodeForId */ uint32 sourceNodeId; /** The index of the output channel of the source node from which this connection takes its data. If this value is the special number AudioProcessorGraph::midiChannelIndex, then it is referring to the source node's midi output. Otherwise, it is the zero-based index of an audio output channel in the source node. */ int sourceChannelIndex; /** The ID number of the node which is the destination for this connection. @see AudioProcessorGraph::getNodeForId */ uint32 destNodeId; /** The index of the input channel of the destination node to which this connection delivers its data. If this value is the special number AudioProcessorGraph::midiChannelIndex, then it is referring to the destination node's midi input. Otherwise, it is the zero-based index of an audio input channel in the destination node. */ int destChannelIndex; }; //============================================================================== /** Deletes all nodes and connections from this graph. Any processor objects in the graph will be deleted. */ void clear(); /** Returns the number of nodes in the graph. */ int getNumNodes() const noexcept { return nodes.size(); } /** Returns a pointer to one of the nodes in the graph. This will return nullptr if the index is out of range. @see getNodeForId */ Node* getNode (const int index) const noexcept { return nodes [index]; } /** Searches the graph for a node with the given ID number and returns it. If no such node was found, this returns nullptr. @see getNode */ Node* getNodeForId (const uint32 nodeId) const; /** Adds a node to the graph. This creates a new node in the graph, for the specified processor. Once you have added a processor to the graph, the graph owns it and will delete it later when it is no longer needed. The optional nodeId parameter lets you specify an ID to use for the node, but if the value is already in use, this new node will overwrite the old one. If this succeeds, it returns a pointer to the newly-created node. */ Node* addNode (AudioProcessor* newProcessor, uint32 nodeId = 0); /** Deletes a node within the graph which has the specified ID. This will also delete any connections that are attached to this node. */ bool removeNode (uint32 nodeId); /** Deletes a node within the graph which has the specified ID. This will also delete any connections that are attached to this node. */ bool removeNode (Node* node); //============================================================================== /** Returns the number of connections in the graph. */ size_t getNumConnections() const { return connections.size(); } /** Returns a pointer to one of the connections in the graph. */ const Connection* getConnection (size_t index) const { return connections [index]; } /** Searches for a connection between some specified channels. If no such connection is found, this returns nullptr. */ const Connection* getConnectionBetween (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const; /** Returns true if there is a connection between any of the channels of two specified nodes. */ bool isConnected (uint32 possibleSourceNodeId, uint32 possibleDestNodeId) const; /** Returns true if it would be legal to connect the specified points. */ bool canConnect (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const; /** Attempts to connect two specified channels of two nodes. If this isn't allowed (e.g. because you're trying to connect a midi channel to an audio one or other such nonsense), then it'll return false. */ bool addConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex); /** Deletes the connection with the specified index. */ void removeConnection (int index); /** Deletes any connection between two specified points. Returns true if a connection was actually deleted. */ bool removeConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex); /** Removes all connections from the specified node. */ bool disconnectNode (uint32 nodeId); /** Returns true if the given connection's channel numbers map on to valid channels at each end. Even if a connection is valid when created, its status could change if a node changes its channel config. */ bool isConnectionLegal (const Connection* connection) const; /** Performs a sanity checks of all the connections. This might be useful if some of the processors are doing things like changing their channel counts, which could render some connections obsolete. */ bool removeIllegalConnections(); //============================================================================== /** A special number that represents the midi channel of a node. This is used as a channel index value if you want to refer to the midi input or output instead of an audio channel. */ static const int midiChannelIndex; //============================================================================== /** A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself. If you create an AudioGraphIOProcessor in "input" mode, it will act as a node in the graph which delivers the audio that is coming into the parent graph. This allows you to stream the data to other nodes and process the incoming audio. Likewise, one of these in "output" mode can be sent data which it will add to the sum of data being sent to the graph's output. @see AudioProcessorGraph */ class AudioGraphIOProcessor : public AudioProcessor { public: /** Specifies the mode in which this processor will operate. */ enum IODeviceType { audioInputNode, /**< In this mode, the processor has output channels representing all the audio input channels that are coming into its parent audio graph. */ audioOutputNode, /**< In this mode, the processor has input channels representing all the audio output channels that are going out of its parent audio graph. */ midiInputNode, /**< In this mode, the processor has a midi output which delivers the same midi data that is arriving at its parent graph. */ midiOutputNode /**< In this mode, the processor has a midi input and any data sent to it will be passed out of the parent graph. */ }; //============================================================================== /** Returns the mode of this processor. */ IODeviceType getType() const noexcept { return type; } /** Returns the parent graph to which this processor belongs, or nullptr if it hasn't yet been added to one. */ AudioProcessorGraph* getParentGraph() const noexcept { return graph; } /** True if this is an audio or midi input. */ bool isInput() const noexcept; /** True if this is an audio or midi output. */ bool isOutput() const noexcept; //============================================================================== AudioGraphIOProcessor (const IODeviceType type); ~AudioGraphIOProcessor(); const String getName() const override; #if 0 void fillInPluginDescription (PluginDescription&) const override; #endif void prepareToPlay (double newSampleRate, int estimatedSamplesPerBlock) override; void releaseResources() override; void processBlock (AudioSampleBuffer&, MidiBuffer&) override; bool acceptsMidi() const override; bool producesMidi() const override; /** @internal */ void setParentGraph (AudioProcessorGraph*); private: const IODeviceType type; AudioProcessorGraph* graph; //============================================================================== void processAudio (AudioSampleBuffer& buffer, MidiBuffer& midiMessages); CARLA_DECLARE_NON_COPY_CLASS (AudioGraphIOProcessor) }; //============================================================================== const String getName() const override; void prepareToPlay (double, int) override; void releaseResources() override; void processBlock (AudioSampleBuffer&, MidiBuffer&) override; void reset() override; void setNonRealtime (bool) noexcept override; bool acceptsMidi() const override; bool producesMidi() const override; void reorderNowIfNeeded(); const CarlaRecursiveMutex& getReorderMutex() const; private: //============================================================================== void processAudio (AudioSampleBuffer& buffer, MidiBuffer& midiMessages); //============================================================================== ReferenceCountedArray nodes; OwnedArray connections; uint32 lastNodeId; OwnedArray midiBuffers; Array renderingOps; friend class AudioGraphIOProcessor; struct AudioProcessorGraphBufferHelpers; ScopedPointer audioBuffers; MidiBuffer* currentMidiInputBuffer; MidiBuffer currentMidiOutputBuffer; bool isPrepared, needsReorder; CarlaRecursiveMutex reorderMutex; void clearRenderingSequence(); void buildRenderingSequence(); bool isAnInputTo (uint32 possibleInputId, uint32 possibleDestinationId, int recursionCheck) const; CARLA_DECLARE_NON_COPY_CLASS (AudioProcessorGraph) }; } #endif // WATER_AUDIOPROCESSORGRAPH_H_INCLUDED