/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this module, and is read by the Projucer to automatically generate project code that uses it. For details about the syntax and how to create or use a module, see the JUCE Module Format.txt file. BEGIN_JUCE_MODULE_DECLARATION ID: juce_audio_devices vendor: juce version: 5.1.2 name: JUCE audio and MIDI I/O device classes description: Classes to play and record from audio and MIDI I/O devices website: http://www.juce.com/juce license: ISC dependencies: juce_audio_basics, juce_events OSXFrameworks: CoreAudio CoreMIDI AudioToolbox iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation linuxPackages: alsa mingwLibs: winmm END_JUCE_MODULE_DECLARATION *******************************************************************************/ #pragma once #define JUCE_AUDIO_DEVICES_H_INCLUDED #include #include #if JUCE_MODULE_AVAILABLE_juce_graphics #include #endif //============================================================================== /** Config: JUCE_ASIO Enables ASIO audio devices (MS Windows only). Turning this on means that you'll need to have the Steinberg ASIO SDK installed on your Windows build machine. See the comments in the ASIOAudioIODevice class's header file for more info about this. */ #ifndef JUCE_ASIO #define JUCE_ASIO 0 #endif /** Config: JUCE_WASAPI Enables WASAPI audio devices (Windows Vista and above). See also the JUCE_WASAPI_EXCLUSIVE flag. */ #ifndef JUCE_WASAPI #define JUCE_WASAPI 1 #endif /** Config: JUCE_WASAPI_EXCLUSIVE Enables WASAPI audio devices in exclusive mode (Windows Vista and above). */ #ifndef JUCE_WASAPI_EXCLUSIVE #define JUCE_WASAPI_EXCLUSIVE 0 #endif /** Config: JUCE_DIRECTSOUND Enables DirectSound audio (MS Windows only). */ #ifndef JUCE_DIRECTSOUND #define JUCE_DIRECTSOUND 1 #endif /** Config: JUCE_ALSA Enables ALSA audio devices (Linux only). */ #ifndef JUCE_ALSA #define JUCE_ALSA 1 #endif /** Config: JUCE_JACK Enables JACK audio devices (Linux only). */ #ifndef JUCE_JACK #define JUCE_JACK 0 #endif /** Config: JUCE_USE_ANDROID_OPENSLES Enables OpenSLES devices (Android only). */ #ifndef JUCE_USE_ANDROID_OPENSLES #if JUCE_ANDROID_API_VERSION > 8 #define JUCE_USE_ANDROID_OPENSLES 1 #else #define JUCE_USE_ANDROID_OPENSLES 0 #endif #endif /** Config: JUCE_USE_WINRT_MIDI *** EXPERIMENTAL - Microsoft's Bluetooth MIDI stack has multiple issues, use at your own risk! *** Enables the use of the Windows Runtime API for MIDI, which supports Bluetooth Low Energy connections on computers with the Anniversary Update of Windows 10. To compile with this flag requires version 10.0.14393.0 of the Windows Standalone SDK and you must add the path to the WinRT headers. This path should be something similar to "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt". */ #ifndef JUCE_USE_WINRT_MIDI #define JUCE_USE_WINRT_MIDI 0 #endif //============================================================================== #include "midi_io/juce_MidiInput.h" #include "midi_io/juce_MidiMessageCollector.h" #include "midi_io/juce_MidiOutput.h" #include "audio_io/juce_AudioIODevice.h" #include "audio_io/juce_AudioIODeviceType.h" #include "audio_io/juce_SystemAudioVolume.h" #include "sources/juce_AudioSourcePlayer.h" #include "sources/juce_AudioTransportSource.h" #include "audio_io/juce_AudioDeviceManager.h" #if JUCE_IOS #include "native/juce_ios_Audio.h" #endif