/* ============================================================================== This file is part of the Water library. Copyright (c) 2016 ROLI Ltd. Copyright (C) 2017 Filipe Coelho Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ============================================================================== */ #ifndef WATER_SORTEDSET_H_INCLUDED #define WATER_SORTEDSET_H_INCLUDED #include "../water.h" namespace water { //============================================================================== /** Holds a set of unique primitive objects, such as ints or doubles. A set can only hold one item with a given value, so if for example it's a set of integers, attempting to add the same integer twice will do nothing the second time. Internally, the list of items is kept sorted (which means that whatever kind of primitive type is used must support the ==, <, >, <= and >= operators to determine the order), and searching the set for known values is very fast because it uses a binary-chop method. Note that if you're using a class or struct as the element type, it must be capable of being copied or moved with a straightforward memcpy, rather than needing construction and destruction code. To make all the set's methods thread-safe, pass in "CriticalSection" as the templated TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection. @see Array, OwnedArray, ReferenceCountedArray, StringArray, CriticalSection */ template class SortedSet { public: //============================================================================== /** Creates an empty set. */ SortedSet() noexcept { } /** Creates a copy of another set. @param other the set to copy */ SortedSet (const SortedSet& other) : data (other.data) { } /** Destructor. */ ~SortedSet() noexcept { } /** Copies another set over this one. @param other the set to copy */ SortedSet& operator= (const SortedSet& other) noexcept { data = other.data; return *this; } //============================================================================== /** Compares this set to another one. Two sets are considered equal if they both contain the same set of elements. @param other the other set to compare with */ bool operator== (const SortedSet& other) const noexcept { return data == other.data; } /** Compares this set to another one. Two sets are considered equal if they both contain the same set of elements. @param other the other set to compare with */ bool operator!= (const SortedSet& other) const noexcept { return ! operator== (other); } //============================================================================== /** Removes all elements from the set. This will remove all the elements, and free any storage that the set is using. To clear it without freeing the storage, use the clearQuick() method instead. @see clearQuick */ void clear() noexcept { data.clear(); } /** Removes all elements from the set without freeing the array's allocated storage. @see clear */ void clearQuick() noexcept { data.clearQuick(); } //============================================================================== /** Returns the current number of elements in the set. */ inline int size() const noexcept { return data.size(); } /** Returns true if the set is empty, false otherwise. */ inline bool isEmpty() const noexcept { return size() == 0; } /** Returns one of the elements in the set. If the index passed in is beyond the range of valid elements, this will return zero. If you're certain that the index will always be a valid element, you can call getUnchecked() instead, which is faster. @param index the index of the element being requested (0 is the first element in the set) @see getUnchecked, getFirst, getLast */ inline ElementType operator[] (const int index) const noexcept { return data [index]; } /** Returns one of the elements in the set, without checking the index passed in. Unlike the operator[] method, this will try to return an element without checking that the index is within the bounds of the set, so should only be used when you're confident that it will always be a valid index. @param index the index of the element being requested (0 is the first element in the set) @see operator[], getFirst, getLast */ inline ElementType getUnchecked (const int index) const noexcept { return data.getUnchecked (index); } /** Returns a direct reference to one of the elements in the set, without checking the index passed in. This is like getUnchecked, but returns a direct reference to the element, so that you can alter it directly. Obviously this can be dangerous, so only use it when absolutely necessary. @param index the index of the element being requested (0 is the first element in the array) */ inline ElementType& getReference (const int index) const noexcept { return data.getReference (index); } /** Returns the first element in the set, or 0 if the set is empty. @see operator[], getUnchecked, getLast */ inline ElementType getFirst() const noexcept { return data.getFirst(); } /** Returns the last element in the set, or 0 if the set is empty. @see operator[], getUnchecked, getFirst */ inline ElementType getLast() const noexcept { return data.getLast(); } //============================================================================== /** Returns a pointer to the first element in the set. This method is provided for compatibility with standard C++ iteration mechanisms. */ inline ElementType* begin() const noexcept { return data.begin(); } /** Returns a pointer to the element which follows the last element in the set. This method is provided for compatibility with standard C++ iteration mechanisms. */ inline ElementType* end() const noexcept { return data.end(); } //============================================================================== /** Finds the index of the first element which matches the value passed in. This will search the set for the given object, and return the index of its first occurrence. If the object isn't found, the method will return -1. @param elementToLookFor the value or object to look for @returns the index of the object, or -1 if it's not found */ int indexOf (const ElementType& elementToLookFor) const noexcept { int s = 0; int e = data.size(); for (;;) { if (s >= e) return -1; if (elementToLookFor == data.getReference (s)) return s; const int halfway = (s + e) / 2; if (halfway == s) return -1; if (elementToLookFor < data.getReference (halfway)) e = halfway; else s = halfway; } } /** Returns true if the set contains at least one occurrence of an object. @param elementToLookFor the value or object to look for @returns true if the item is found */ bool contains (const ElementType& elementToLookFor) const noexcept { return indexOf (elementToLookFor) >= 0; } //============================================================================== /** Adds a new element to the set, (as long as it's not already in there). Note that if a matching element already exists, the new value will be assigned to the existing one using operator=, so that if there are any differences between the objects which were not recognised by the object's operator==, then the set will always contain a copy of the most recently added one. @param newElement the new object to add to the set @returns true if the value was added, or false if it already existed @see set, insert, addIfNotAlreadyThere, addSorted, addSet, addArray */ bool add (const ElementType& newElement) noexcept { int s = 0; int e = data.size(); while (s < e) { ElementType& elem = data.getReference (s); if (newElement == elem) { elem = newElement; // force an update in case operator== permits differences. return false; } const int halfway = (s + e) / 2; const bool isBeforeHalfway = (newElement < data.getReference (halfway)); if (halfway == s) { if (! isBeforeHalfway) ++s; break; } if (isBeforeHalfway) e = halfway; else s = halfway; } data.insert (s, newElement); return true; } /** Adds elements from an array to this set. @param elementsToAdd the array of elements to add @param numElementsToAdd how many elements are in this other array @see add */ void addArray (const ElementType* elementsToAdd, int numElementsToAdd) noexcept { while (--numElementsToAdd >= 0) add (*elementsToAdd++); } /** Adds elements from another set to this one. @param setToAddFrom the set from which to copy the elements @param startIndex the first element of the other set to start copying from @param numElementsToAdd how many elements to add from the other set. If this value is negative or greater than the number of available elements, all available elements will be copied. @see add */ template void addSet (const OtherSetType& setToAddFrom, int startIndex = 0, int numElementsToAdd = -1) noexcept { wassert (this != &setToAddFrom); if (this != &setToAddFrom) { if (startIndex < 0) { wassertfalse; startIndex = 0; } if (numElementsToAdd < 0 || startIndex + numElementsToAdd > setToAddFrom.size()) numElementsToAdd = setToAddFrom.size() - startIndex; if (numElementsToAdd > 0) addArray (&setToAddFrom.data.getReference (startIndex), numElementsToAdd); } } //============================================================================== /** Removes an element from the set. This will remove the element at a given index. If the index passed in is out-of-range, nothing will happen. @param indexToRemove the index of the element to remove @returns the element that has been removed @see removeValue, removeRange */ ElementType remove (const int indexToRemove) noexcept { return data.removeAndReturn (indexToRemove); } /** Removes an item from the set. This will remove the given element from the set, if it's there. @param valueToRemove the object to try to remove @see remove, removeRange */ void removeValue (const ElementType valueToRemove) noexcept { data.remove (indexOf (valueToRemove)); } /** Removes any elements which are also in another set. @param otherSet the other set in which to look for elements to remove @see removeValuesNotIn, remove, removeValue, removeRange */ template void removeValuesIn (const OtherSetType& otherSet) noexcept { if (this == &otherSet) { clear(); } else if (otherSet.size() > 0) { for (int i = data.size(); --i >= 0;) if (otherSet.contains (data.getReference (i))) remove (i); } } /** Removes any elements which are not found in another set. Only elements which occur in this other set will be retained. @param otherSet the set in which to look for elements NOT to remove @see removeValuesIn, remove, removeValue, removeRange */ template void removeValuesNotIn (const OtherSetType& otherSet) noexcept { if (this != &otherSet) { if (otherSet.size() <= 0) { clear(); } else { for (int i = data.size(); --i >= 0;) if (! otherSet.contains (data.getReference (i))) remove (i); } } } /** This swaps the contents of this array with those of another array. If you need to exchange two arrays, this is vastly quicker than using copy-by-value because it just swaps their internal pointers. */ template void swapWith (OtherSetType& otherSet) noexcept { data.swapWith (otherSet.data); } //============================================================================== /** Reduces the amount of storage being used by the set. Sets typically allocate slightly more storage than they need, and after removing elements, they may have quite a lot of unused space allocated. This method will reduce the amount of allocated storage to a minimum. */ void minimiseStorageOverheads() noexcept { data.minimiseStorageOverheads(); } /** Increases the set's internal storage to hold a minimum number of elements. Calling this before adding a large known number of elements means that the set won't have to keep dynamically resizing itself as the elements are added, and it'll therefore be more efficient. */ void ensureStorageAllocated (const int minNumElements) { data.ensureStorageAllocated (minNumElements); } private: //============================================================================== Array data; }; } #endif // WATER_SORTEDSET_H_INCLUDED