#ifndef INMGR_H #define INMGR_H #include #include "ZynSema.h" #include "SafeQueue.h" enum midi_type { M_NOTE = 1, M_CONTROLLER = 2, M_PGMCHANGE = 3, M_PRESSURE = 4 }; //type=1 for note, type=2 for controller, type=3 for program change //type=4 for polyphonic aftertouch struct MidiEvent { MidiEvent(); int channel; //the midi channel for the event int type; //type=1 for note, type=2 for controller int num; //note, controller or program number int value; //velocity or controller value int time; //time offset of event (used only in jack->jack case at the moment) }; //super simple class to manage the inputs class InMgr { public: static InMgr &getInstance(); ~InMgr(); void putEvent(MidiEvent ev); /**Flush the Midi Queue*/ void flush(unsigned frameStart, unsigned frameStop); bool empty() const; bool setSource(std::string name); std::string getSource() const; friend class EngineMgr; private: InMgr(); class MidiIn *getIn(std::string name); SafeQueue queue; mutable ZynSema work; class MidiIn * current; /**the link to the rest of zyn*/ class Master & master; }; #endif