/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A class for controlling MenuBar components. This class is used to tell a MenuBar what menus to show, and to respond to a menu being selected. @see MenuBarModel::Listener, MenuBarComponent, PopupMenu @tags{GUI} */ class JUCE_API MenuBarModel : private AsyncUpdater, private ApplicationCommandManagerListener { public: //============================================================================== MenuBarModel() noexcept; /** Destructor. */ ~MenuBarModel() override; //============================================================================== /** Call this when some of your menu items have changed. This method will cause a callback to any MenuBarListener objects that are registered with this model. If this model is displaying items from an ApplicationCommandManager, you can use the setApplicationCommandManagerToWatch() method to cause change messages to be sent automatically when the ApplicationCommandManager is changed. @see addListener, removeListener, MenuBarListener */ void menuItemsChanged(); /** Tells the menu bar to listen to the specified command manager, and to update itself when the commands change. This will also allow it to flash a menu name when a command from that menu is invoked using a keystroke. */ void setApplicationCommandManagerToWatch (ApplicationCommandManager* manager); //============================================================================== /** A class to receive callbacks when a MenuBarModel changes. @see MenuBarModel::addListener, MenuBarModel::removeListener, MenuBarModel::menuItemsChanged */ class JUCE_API Listener { public: /** Destructor. */ virtual ~Listener() = default; //============================================================================== /** This callback is made when items are changed in the menu bar model. */ virtual void menuBarItemsChanged (MenuBarModel* menuBarModel) = 0; /** This callback is made when an application command is invoked that is represented by one of the items in the menu bar model. */ virtual void menuCommandInvoked (MenuBarModel* menuBarModel, const ApplicationCommandTarget::InvocationInfo& info) = 0; /** Called when the menu bar is first activated or when the user finished interacting with the menu bar. */ virtual void menuBarActivated (MenuBarModel* menuBarModel, bool isActive); }; /** Registers a listener for callbacks when the menu items in this model change. The listener object will get callbacks when this object's menuItemsChanged() method is called. @see removeListener */ void addListener (Listener* listenerToAdd); /** Removes a listener. @see addListener */ void removeListener (Listener* listenerToRemove); //============================================================================== /** This method must return a list of the names of the menus. */ virtual StringArray getMenuBarNames() = 0; /** This should return the popup menu to display for a given top-level menu. @param topLevelMenuIndex the index of the top-level menu to show @param menuName the name of the top-level menu item to show */ virtual PopupMenu getMenuForIndex (int topLevelMenuIndex, const String& menuName) = 0; /** This is called when a menu item has been clicked on. @param menuItemID the item ID of the PopupMenu item that was selected @param topLevelMenuIndex the index of the top-level menu from which the item was chosen (just in case you've used duplicate ID numbers on more than one of the popup menus) */ virtual void menuItemSelected (int menuItemID, int topLevelMenuIndex) = 0; /** This is called when the user starts/stops navigating the menu bar. @param isActive true when the user starts navigating the menu bar */ virtual void menuBarActivated (bool isActive); //============================================================================== #if JUCE_MAC || DOXYGEN /** OSX ONLY - Sets the model that is currently being shown as the main menu bar at the top of the screen on the Mac. You can pass nullptr to stop the current model being displayed. Be careful not to delete a model while it is being used. An optional extra menu can be specified, containing items to add to the top of the apple menu. (Confusingly, the 'apple' menu isn't the one with a picture of an apple, it's the one next to it, with your application's name at the top and the services menu etc on it). When one of these items is selected, the menu bar model will be used to invoke it, and in the menuItemSelected() callback the topLevelMenuIndex parameter will be -1. If you pass in an extraAppleMenuItems object then newMenuBarModel must be non-null. If the recentItemsMenuName parameter is non-empty, then any sub-menus with this name will be replaced by OSX's special recent-files menu. */ static void setMacMainMenu (MenuBarModel* newMenuBarModel, const PopupMenu* extraAppleMenuItems = nullptr, const String& recentItemsMenuName = String()); /** OSX ONLY - Returns the menu model that is currently being shown as the main menu bar. */ static MenuBarModel* getMacMainMenu(); /** OSX ONLY - Returns the menu that was last passed as the extraAppleMenuItems argument to setMacMainMenu(), or nullptr if none was specified. */ static const PopupMenu* getMacExtraAppleItemsMenu(); #endif //============================================================================== /** @internal */ void applicationCommandInvoked (const ApplicationCommandTarget::InvocationInfo&) override; /** @internal */ void applicationCommandListChanged() override; /** @internal */ void handleAsyncUpdate() override; /** @internal */ void handleMenuBarActivate (bool isActive); private: ApplicationCommandManager* manager; ListenerList listeners; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarModel) }; } // namespace juce