/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { ResamplingAudioSource::ResamplingAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted, const int channels) : input (inputSource, deleteInputWhenDeleted), numChannels (channels) { jassert (input != nullptr); zeromem (coefficients, sizeof (coefficients)); } ResamplingAudioSource::~ResamplingAudioSource() {} void ResamplingAudioSource::setResamplingRatio (const double samplesInPerOutputSample) { jassert (samplesInPerOutputSample > 0); const SpinLock::ScopedLockType sl (ratioLock); ratio = jmax (0.0, samplesInPerOutputSample); } void ResamplingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate) { const SpinLock::ScopedLockType sl (ratioLock); auto scaledBlockSize = roundToInt (samplesPerBlockExpected * ratio); input->prepareToPlay (scaledBlockSize, sampleRate * ratio); buffer.setSize (numChannels, scaledBlockSize + 32); filterStates.calloc (numChannels); srcBuffers.calloc (numChannels); destBuffers.calloc (numChannels); createLowPass (ratio); flushBuffers(); } void ResamplingAudioSource::flushBuffers() { const ScopedLock sl (callbackLock); buffer.clear(); bufferPos = 0; sampsInBuffer = 0; subSampleOffset = 0.0; resetFilters(); } void ResamplingAudioSource::releaseResources() { input->releaseResources(); buffer.setSize (numChannels, 0); } void ResamplingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info) { const ScopedLock sl (callbackLock); double localRatio; { const SpinLock::ScopedLockType ratioSl (ratioLock); localRatio = ratio; } if (lastRatio != localRatio) { createLowPass (localRatio); lastRatio = localRatio; } const int sampsNeeded = roundToInt (info.numSamples * localRatio) + 3; int bufferSize = buffer.getNumSamples(); if (bufferSize < sampsNeeded + 8) { bufferPos %= bufferSize; bufferSize = sampsNeeded + 32; buffer.setSize (buffer.getNumChannels(), bufferSize, true, true); } bufferPos %= bufferSize; int endOfBufferPos = bufferPos + sampsInBuffer; const int channelsToProcess = jmin (numChannels, info.buffer->getNumChannels()); while (sampsNeeded > sampsInBuffer) { endOfBufferPos %= bufferSize; int numToDo = jmin (sampsNeeded - sampsInBuffer, bufferSize - endOfBufferPos); AudioSourceChannelInfo readInfo (&buffer, endOfBufferPos, numToDo); input->getNextAudioBlock (readInfo); if (localRatio > 1.0001) { // for down-sampling, pre-apply the filter.. for (int i = channelsToProcess; --i >= 0;) applyFilter (buffer.getWritePointer (i, endOfBufferPos), numToDo, filterStates[i]); } sampsInBuffer += numToDo; endOfBufferPos += numToDo; } for (int channel = 0; channel < channelsToProcess; ++channel) { destBuffers[channel] = info.buffer->getWritePointer (channel, info.startSample); srcBuffers[channel] = buffer.getReadPointer (channel); } int nextPos = (bufferPos + 1) % bufferSize; for (int m = info.numSamples; --m >= 0;) { jassert (sampsInBuffer > 0 && nextPos != endOfBufferPos); const float alpha = (float) subSampleOffset; for (int channel = 0; channel < channelsToProcess; ++channel) *destBuffers[channel]++ = srcBuffers[channel][bufferPos] + alpha * (srcBuffers[channel][nextPos] - srcBuffers[channel][bufferPos]); subSampleOffset += localRatio; while (subSampleOffset >= 1.0) { if (++bufferPos >= bufferSize) bufferPos = 0; --sampsInBuffer; nextPos = (bufferPos + 1) % bufferSize; subSampleOffset -= 1.0; } } if (localRatio < 0.9999) { // for up-sampling, apply the filter after transposing.. for (int i = channelsToProcess; --i >= 0;) applyFilter (info.buffer->getWritePointer (i, info.startSample), info.numSamples, filterStates[i]); } else if (localRatio <= 1.0001 && info.numSamples > 0) { // if the filter's not currently being applied, keep it stoked with the last couple of samples to avoid discontinuities for (int i = channelsToProcess; --i >= 0;) { const float* const endOfBuffer = info.buffer->getReadPointer (i, info.startSample + info.numSamples - 1); FilterState& fs = filterStates[i]; if (info.numSamples > 1) { fs.y2 = fs.x2 = *(endOfBuffer - 1); } else { fs.y2 = fs.y1; fs.x2 = fs.x1; } fs.y1 = fs.x1 = *endOfBuffer; } } jassert (sampsInBuffer >= 0); } void ResamplingAudioSource::createLowPass (const double frequencyRatio) { const double proportionalRate = (frequencyRatio > 1.0) ? 0.5 / frequencyRatio : 0.5 * frequencyRatio; const double n = 1.0 / std::tan (MathConstants::pi * jmax (0.001, proportionalRate)); const double nSquared = n * n; const double c1 = 1.0 / (1.0 + MathConstants::sqrt2 * n + nSquared); setFilterCoefficients (c1, c1 * 2.0f, c1, 1.0, c1 * 2.0 * (1.0 - nSquared), c1 * (1.0 - MathConstants::sqrt2 * n + nSquared)); } void ResamplingAudioSource::setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6) { const double a = 1.0 / c4; c1 *= a; c2 *= a; c3 *= a; c5 *= a; c6 *= a; coefficients[0] = c1; coefficients[1] = c2; coefficients[2] = c3; coefficients[3] = c4; coefficients[4] = c5; coefficients[5] = c6; } void ResamplingAudioSource::resetFilters() { if (filterStates != nullptr) filterStates.clear ((size_t) numChannels); } void ResamplingAudioSource::applyFilter (float* samples, int num, FilterState& fs) { while (--num >= 0) { const double in = *samples; double out = coefficients[0] * in + coefficients[1] * fs.x1 + coefficients[2] * fs.x2 - coefficients[4] * fs.y1 - coefficients[5] * fs.y2; #if JUCE_INTEL if (! (out < -1.0e-8 || out > 1.0e-8)) out = 0; #endif fs.x2 = fs.x1; fs.x1 = in; fs.y2 = fs.y1; fs.y1 = out; *samples++ = (float) out; } } } // namespace juce