/* ZynAddSubFX - a software synthesizer globals.h - it contains program settings and the program capabilities like number of parts, of effects Copyright (C) 2002-2005 Nasca Octavian Paul Author: Nasca Octavian Paul This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. */ #ifndef GLOBALS_H #define GLOBALS_H #if defined(__clang__) #define REALTIME __attribute__((annotate("realtime"))) #define NONREALTIME __attribute__((annotate("nonrealtime"))) #else #define REALTIME #define NONREALTIME #endif //Forward Declarations #if defined(__APPLE__) || defined(__FreeBSD__) #include #else namespace std { template struct complex; } #endif namespace rtosc{struct Ports; struct ClonePorts; struct MergePorts; class ThreadLink;} namespace zyncarla { class EffectMgr; class ADnoteParameters; struct ADnoteGlobalParam; class SUBnoteParameters; class PADnoteParameters; class SynthNote; class Allocator; class AbsTime; class RelTime; class Microtonal; class XMLwrapper; class Resonance; class FFTwrapper; class EnvelopeParams; class LFOParams; class FilterParams; struct WatchManager; class LFO; class Envelope; class OscilGen; class Controller; class Master; class Part; class Filter; class AnalogFilter; class SVFilter; class FormantFilter; class ModFilter; typedef double fftw_real; typedef std::complex fft_t; /** * The number of harmonics of additive synth * This must be smaller than OSCIL_SIZE/2 */ #define MAX_AD_HARMONICS 128 /** * The number of harmonics of substractive */ #define MAX_SUB_HARMONICS 64 /* * The maximum number of samples that are used for 1 PADsynth instrument(or item) */ #define PAD_MAX_SAMPLES 64 /* * Number of parts */ #define NUM_MIDI_PARTS 16 /* * Number of Midi channes */ #define NUM_MIDI_CHANNELS 16 /* * The number of voices of additive synth for a single note */ #define NUM_VOICES 8 /* * The polyphony (notes) */ #define POLYPHONY 60 /* * Number of system effects */ #define NUM_SYS_EFX 4 /* * Number of insertion effects */ #define NUM_INS_EFX 8 /* * Number of part's insertion effects */ #define NUM_PART_EFX 3 /* * Maximum number of the instrument on a part */ #define NUM_KIT_ITEMS 16 /* * How is applied the velocity sensing */ #define VELOCITY_MAX_SCALE 8.0f /* * The maximum length of instrument's name */ #define PART_MAX_NAME_LEN 30 /* * The maximum we allow for an XMZ path * * Note that this is an ugly hack. Finding a compile time path * max portably is painful. */ #define XMZ_PATH_MAX 1024 /* * The maximum number of bands of the equaliser */ #define MAX_EQ_BANDS 8 #if (MAX_EQ_BANDS >= 20) #error "Too many EQ bands in globals.h" #endif /* * Maximum filter stages */ #define MAX_FILTER_STAGES 5 /* * Formant filter (FF) limits */ #define FF_MAX_VOWELS 6 #define FF_MAX_FORMANTS 12 #define FF_MAX_SEQUENCE 8 #define MAX_PRESETTYPE_SIZE 30 #define LOG_2 0.693147181f #define PI 3.1415926536f #define LOG_10 2.302585093f /* * For de-pop adjustment */ #define FADEIN_ADJUSTMENT_SCALE 20 /* * Envelope Limits */ #define MAX_ENVELOPE_POINTS 40 #define MIN_ENVELOPE_DB -400 /* * The threshold for the amplitude interpolation used if the amplitude * is changed (by LFO's or Envelope's). If the change of the amplitude * is below this, the amplitude is not interpolated */ #define AMPLITUDE_INTERPOLATION_THRESHOLD 0.0001f /* * How the amplitude threshold is computed */ #define ABOVE_AMPLITUDE_THRESHOLD(a, b) ((2.0f * fabs((b) - (a)) \ / (fabs((b) + (a) \ + 0.0000000001f))) > \ AMPLITUDE_INTERPOLATION_THRESHOLD) /* * Interpolate Amplitude */ #define INTERPOLATE_AMPLITUDE(a, b, x, size) ((a) \ + ((b) \ - (a)) * (float)(x) \ / (float) (size)) /* * dB */ #define dB2rap(dB) ((expf((dB) * LOG_10 / 20.0f))) #define rap2dB(rap) ((20 * logf(rap) / LOG_10)) #define ZERO(data, size) {char *data_ = (char *) data; for(int i = 0; \ i < size; \ i++) \ data_[i] = 0; } #define ZERO_float(data, size) {float *data_ = (float *) data; \ for(int i = 0; \ i < size; \ i++) \ data_[i] = 0.0f; } enum ONOFFTYPE { OFF = 0, ON = 1 }; enum MidiControllers { C_bankselectmsb = 0, C_pitchwheel = 1000, C_NULL = 1001, C_expression = 11, C_panning = 10, C_bankselectlsb = 32, C_filtercutoff = 74, C_filterq = 71, C_bandwidth = 75, C_modwheel = 1, C_fmamp = 76, C_volume = 7, C_sustain = 64, C_allnotesoff = 123, C_allsoundsoff = 120, C_resetallcontrollers = 121, C_portamento = 65, C_resonance_center = 77, C_resonance_bandwidth = 78, C_dataentryhi = 0x06, C_dataentrylo = 0x26, C_nrpnhi = 99, C_nrpnlo = 98 }; enum LegatoMsg { LM_Norm, LM_FadeIn, LM_FadeOut, LM_CatchUp, LM_ToNorm }; //is like i=(int)(floor(f)) #ifdef ASM_F2I_YES #define F2I(f, \ i) __asm__ __volatile__ ("fistpl %0" : "=m" (i) : "t" (f \ - \ 0.49999999f) \ : "st"); #else #define F2I(f, i) (i) = ((f > 0) ? ((int)(f)) : ((int)(f - 1.0f))); #endif #ifndef O_BINARY #define O_BINARY 0 #endif template class m_unique_ptr { T* ptr = nullptr; public: m_unique_ptr() = default; m_unique_ptr(m_unique_ptr&& other) { ptr = other.ptr; other.ptr = nullptr; } m_unique_ptr(const m_unique_ptr& other) = delete; ~m_unique_ptr() { ptr = nullptr; } void resize(unsigned sz) { delete[] ptr; ptr = new T[sz]; } operator T*() { return ptr; } operator const T*() const { return ptr; } //T& operator[](unsigned idx) { return ptr[idx]; } //const T& operator[](unsigned idx) const { return ptr[idx]; } }; //temporary include for synth->{samplerate/buffersize} members struct SYNTH_T { SYNTH_T(void) :samplerate(44100), buffersize(256), oscilsize(1024) { alias(false); } SYNTH_T(const SYNTH_T& ) = delete; SYNTH_T(SYNTH_T&& ) = default; /** the buffer to add noise in order to avoid denormalisation */ m_unique_ptr denormalkillbuf; /**Sampling rate*/ unsigned int samplerate; /** * The size of a sound buffer (or the granularity) * All internal transfer of sound data use buffer of this size. * All parameters are constant during this period of time, except * some parameters(like amplitudes) which are linearly interpolated. * If you increase this you'll ecounter big latencies, but if you * decrease this the CPU requirements gets high. */ int buffersize; /** * The size of ADnote Oscillator * Decrease this => poor quality * Increase this => CPU requirements gets high (only at start of the note) */ int oscilsize; //Alias for above terms float samplerate_f; float halfsamplerate_f; float buffersize_f; int bufferbytes; float oscilsize_f; float dt(void) const { return buffersize_f / samplerate_f; } void alias(bool randomize=true); static float numRandom(void); //defined in Util.cpp for now }; } #endif