/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** Properties of an AudioParameterFloat. @see AudioParameterFloat(), RangedAudioParameterAttributes() */ class AudioParameterFloatAttributes : public RangedAudioParameterAttributes {}; //============================================================================== /** A subclass of AudioProcessorParameter that provides an easy way to create a parameter which maps onto a given NormalisableRange. @see AudioParameterInt, AudioParameterBool, AudioParameterChoice @tags{Audio} */ class JUCE_API AudioParameterFloat : public RangedAudioParameter { public: /** Creates a AudioParameterFloat with the specified parameters. Note that the attributes argument is optional and only needs to be supplied if you want to change options from their default values. Example usage: @code auto attributes = AudioParameterFloatAttributes().withStringFromValueFunction ([] (auto x, auto) { return String (x * 100); }) .withLabel ("%"); auto param = std::make_unique ("paramID", "Parameter Name", NormalisableRange(), 0.5f, attributes); @endcode @param parameterID The parameter ID to use @param parameterName The parameter name to use @param normalisableRange The NormalisableRange to use @param defaultValue The non-normalised default value @param attributes Optional characteristics */ AudioParameterFloat (const ParameterID& parameterID, const String& parameterName, NormalisableRange normalisableRange, float defaultValue, const AudioParameterFloatAttributes& attributes = {}); /** Creates a AudioParameterFloat with the specified parameters. @param parameterID The parameter ID to use @param parameterName The parameter name to use @param normalisableRange The NormalisableRange to use @param defaultValue The non-normalised default value @param parameterLabel An optional label for the parameter's value @param parameterCategory An optional parameter category @param stringFromValue An optional lambda function that converts a non-normalised value to a string with a maximum length. This may be used by hosts to display the parameter's value. @param valueFromString An optional lambda function that parses a string and converts it into a non-normalised value. Some hosts use this to allow users to type in parameter values. */ [[deprecated ("Prefer the signature taking an Attributes argument")]] AudioParameterFloat (const ParameterID& parameterID, const String& parameterName, NormalisableRange normalisableRange, float defaultValue, const String& parameterLabel, Category parameterCategory = AudioProcessorParameter::genericParameter, std::function stringFromValue = nullptr, std::function valueFromString = nullptr) : AudioParameterFloat (parameterID, parameterName, std::move (normalisableRange), defaultValue, AudioParameterFloatAttributes().withLabel (parameterLabel) .withCategory (parameterCategory) .withStringFromValueFunction (std::move (stringFromValue)) .withValueFromStringFunction (std::move (valueFromString))) { } /** Creates a AudioParameterFloat with an ID, name, and range. On creation, its value is set to the default value. For control over skew factors, you can use the other constructor and provide a NormalisableRange. */ AudioParameterFloat (const ParameterID& parameterID, const String& parameterName, float minValue, float maxValue, float defaultValue); /** Destructor. */ ~AudioParameterFloat() override; /** Returns the parameter's current value. */ float get() const noexcept { return value; } /** Returns the parameter's current value. */ operator float() const noexcept { return value; } /** Changes the parameter's current value. */ AudioParameterFloat& operator= (float newValue); /** Returns the range of values that the parameter can take. */ const NormalisableRange& getNormalisableRange() const override { return range; } /** Provides access to the parameter's range. */ NormalisableRange range; protected: /** Override this method if you are interested in receiving callbacks when the parameter value changes. */ virtual void valueChanged (float newValue); private: //============================================================================== float getValue() const override; void setValue (float newValue) override; float getDefaultValue() const override; int getNumSteps() const override; String getText (float, int) const override; float getValueForText (const String&) const override; std::atomic value; const float valueDefault; std::function stringFromValueFunction; std::function valueFromStringFunction; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioParameterFloat) }; } // namespace juce