/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A PropertyComponent that contains a button. This type of property component can be used if you need a button to trigger some kind of action. @see PropertyComponent @tags{GUI} */ class JUCE_API ButtonPropertyComponent : public PropertyComponent { public: //============================================================================== /** Creates a button component. @param propertyName the property name to be passed to the PropertyComponent @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method */ ButtonPropertyComponent (const String& propertyName, bool triggerOnMouseDown); /** Destructor. */ ~ButtonPropertyComponent() override; //============================================================================== /** Called when the user clicks the button. */ virtual void buttonClicked() = 0; /** Returns the string that should be displayed in the button. If you need to change this string, call refresh() to update the component. */ virtual String getButtonText() const = 0; //============================================================================== /** @internal */ void refresh() override; private: TextButton button; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent) }; } // namespace juce