/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /* ============================================================================== In accordance with the terms of the JUCE 5 End-Use License Agreement, the JUCE Code in SECTION A cannot be removed, changed or otherwise rendered ineffective unless you have a JUCE Indie or Pro license, or are using JUCE under the GPL v3 license. End User License Agreement: www.juce.com/juce-5-licence ============================================================================== */ // BEGIN SECTION A namespace juce { /** The standard JUCE splash screen component. @tags{GUI} */ class JUCE_API JUCESplashScreen : public Component, private Timer, private DeletedAtShutdown { public: JUCESplashScreen (Component& parentToAddTo); static std::unique_ptr getSplashScreenLogo(); private: void paint (Graphics&) override; void timerCallback() override; void parentSizeChanged() override; void parentHierarchyChanged() override; bool hitTest (int, int) override; void mouseUp (const MouseEvent&) override; std::unique_ptr content; ComponentAnimator fader; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JUCESplashScreen) }; // END SECTION A } // namespace juce