/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Base class used internally for structures that can store cached images of component state. Most people are unlikely to ever need to know about this class - it's really only for power-users! @see Component::setCachedComponentImage @tags{GUI} */ class JUCE_API CachedComponentImage { public: CachedComponentImage() = default; virtual ~CachedComponentImage() = default; //============================================================================== /** Called as part of the parent component's paint method, this must draw the given component into the target graphics context, using the cached version where possible. */ virtual void paint (Graphics&) = 0; /** Invalidates all cached image data. @returns true if the peer should also be repainted, or false if this object handles all repaint work internally. */ virtual bool invalidateAll() = 0; /** Invalidates a section of the cached image data. @returns true if the peer should also be repainted, or false if this object handles all repaint work internally. */ virtual bool invalidate (const Rectangle& area) = 0; /** Called to indicate that the component is no longer active, so any cached data should be released if possible. */ virtual void releaseResources() = 0; }; } // namespace juce