/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A Viewport is used to contain a larger child component, and allows the child to be automatically scrolled around. To use a Viewport, just create one and set the component that goes inside it using the setViewedComponent() method. When the child component changes size, the Viewport will adjust its scrollbars accordingly. A subclass of the viewport can be created which will receive calls to its visibleAreaChanged() method when the subcomponent changes position or size. */ class JUCE_API Viewport : public Component, private ComponentListener, private ScrollBar::Listener { public: //============================================================================== /** Creates a Viewport. The viewport is initially empty - use the setViewedComponent() method to add a child component for it to manage. */ explicit Viewport (const String& componentName = String()); /** Destructor. */ ~Viewport(); //============================================================================== /** Sets the component that this viewport will contain and scroll around. This will add the given component to this Viewport and position it at (0, 0). (Don't add or remove any child components directly using the normal Component::addChildComponent() methods). @param newViewedComponent the component to add to this viewport, or null to remove the current component. @param deleteComponentWhenNoLongerNeeded if true, the component will be deleted automatically when the viewport is deleted or when a different component is added. If false, the caller must manage the lifetime of the component @see getViewedComponent */ void setViewedComponent (Component* newViewedComponent, bool deleteComponentWhenNoLongerNeeded = true); /** Returns the component that's currently being used inside the Viewport. @see setViewedComponent */ Component* getViewedComponent() const noexcept { return contentComp; } //============================================================================== /** Changes the position of the viewed component. The inner component will be moved so that the pixel at the top left of the viewport will be the pixel at position (xPixelsOffset, yPixelsOffset) within the inner component. This will update the scrollbars and might cause a call to visibleAreaChanged(). @see getViewPositionX, getViewPositionY, setViewPositionProportionately */ void setViewPosition (int xPixelsOffset, int yPixelsOffset); /** Changes the position of the viewed component. The inner component will be moved so that the pixel at the top left of the viewport will be the pixel at the specified coordinates within the inner component. This will update the scrollbars and might cause a call to visibleAreaChanged(). @see getViewPositionX, getViewPositionY, setViewPositionProportionately */ void setViewPosition (Point newPosition); /** Changes the view position as a proportion of the distance it can move. The values here are from 0.0 to 1.0 - where (0, 0) would put the visible area in the top-left, and (1, 1) would put it as far down and to the right as it's possible to go whilst keeping the child component on-screen. */ void setViewPositionProportionately (double proportionX, double proportionY); /** If the specified position is at the edges of the viewport, this method scrolls the viewport to bring that position nearer to the centre. Call this if you're dragging an object inside a viewport and want to make it scroll when the user approaches an edge. You might also find Component::beginDragAutoRepeat() useful when auto-scrolling. @param mouseX the x position, relative to the Viewport's top-left @param mouseY the y position, relative to the Viewport's top-left @param distanceFromEdge specifies how close to an edge the position needs to be before the viewport should scroll in that direction @param maximumSpeed the maximum number of pixels that the viewport is allowed to scroll by. @returns true if the viewport was scrolled */ bool autoScroll (int mouseX, int mouseY, int distanceFromEdge, int maximumSpeed); /** Returns the position within the child component of the top-left of its visible area. */ Point getViewPosition() const noexcept { return lastVisibleArea.getPosition(); } /** Returns the visible area of the child component, relative to its top-left */ Rectangle getViewArea() const noexcept { return lastVisibleArea; } /** Returns the position within the child component of the top-left of its visible area. @see getViewWidth, setViewPosition */ int getViewPositionX() const noexcept { return lastVisibleArea.getX(); } /** Returns the position within the child component of the top-left of its visible area. @see getViewHeight, setViewPosition */ int getViewPositionY() const noexcept { return lastVisibleArea.getY(); } /** Returns the width of the visible area of the child component. This may be less than the width of this Viewport if there's a vertical scrollbar or if the child component is itself smaller. */ int getViewWidth() const noexcept { return lastVisibleArea.getWidth(); } /** Returns the height of the visible area of the child component. This may be less than the height of this Viewport if there's a horizontal scrollbar or if the child component is itself smaller. */ int getViewHeight() const noexcept { return lastVisibleArea.getHeight(); } /** Returns the width available within this component for the contents. This will be the width of the viewport component minus the width of a vertical scrollbar (if visible). */ int getMaximumVisibleWidth() const; /** Returns the height available within this component for the contents. This will be the height of the viewport component minus the space taken up by a horizontal scrollbar (if visible). */ int getMaximumVisibleHeight() const; //============================================================================== /** Callback method that is called when the visible area changes. This will be called when the visible area is moved either be scrolling or by calls to setViewPosition(), etc. */ virtual void visibleAreaChanged (const Rectangle& newVisibleArea); /** Callback method that is called when the viewed component is added, removed or swapped. */ virtual void viewedComponentChanged (Component* newComponent); //============================================================================== /** Turns scrollbars on or off. If set to false, the scrollbars won't ever appear. When true (the default) they will appear only when needed. The allowVerticalScrollingWithoutScrollbar parameters allow you to enable mouse-wheel scrolling even when there the scrollbars are hidden. When the scrollbars are visible, these parameters are ignored. */ void setScrollBarsShown (bool showVerticalScrollbarIfNeeded, bool showHorizontalScrollbarIfNeeded, bool allowVerticalScrollingWithoutScrollbar = false, bool allowHorizontalScrollingWithoutScrollbar = false); /** True if the vertical scrollbar is enabled. @see setScrollBarsShown */ bool isVerticalScrollBarShown() const noexcept { return showVScrollbar; } /** True if the horizontal scrollbar is enabled. @see setScrollBarsShown */ bool isHorizontalScrollBarShown() const noexcept { return showHScrollbar; } /** Changes the width of the scrollbars. If this isn't specified, the default width from the LookAndFeel class will be used. @see LookAndFeel::getDefaultScrollbarWidth */ void setScrollBarThickness (int thickness); /** Returns the thickness of the scrollbars. @see setScrollBarThickness */ int getScrollBarThickness() const; /** Changes the distance that a single-step click on a scrollbar button will move the viewport. */ void setSingleStepSizes (int stepX, int stepY); /** Returns a pointer to the scrollbar component being used. Handy if you need to customise the bar somehow. */ ScrollBar& getVerticalScrollBar() noexcept { return *verticalScrollBar; } /** Returns a pointer to the scrollbar component being used. Handy if you need to customise the bar somehow. */ ScrollBar& getHorizontalScrollBar() noexcept { return *horizontalScrollBar; } /** True if there's any off-screen content that could be scrolled vertically, or false if everything is currently visible. */ bool canScrollVertically() const noexcept; /** True if there's any off-screen content that could be scrolled horizontally, or false if everything is currently visible. */ bool canScrollHorizontally() const noexcept; /** Enables or disables drag-to-scroll functionality in the viewport. */ void setScrollOnDragEnabled (bool shouldScrollOnDrag); /** Returns true if drag-to-scroll functionality is enabled. */ bool isScrollOnDragEnabled() const noexcept; /** Returns true if the user is currently dragging-to-scroll. @see setScrollOnDragEnabled */ bool isCurrentlyScrollingOnDrag() const noexcept; //============================================================================== /** @internal */ void resized() override; /** @internal */ void scrollBarMoved (ScrollBar*, double newRangeStart) override; /** @internal */ void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override; /** @internal */ bool keyPressed (const KeyPress&) override; /** @internal */ void componentMovedOrResized (Component&, bool wasMoved, bool wasResized) override; /** @internal */ void lookAndFeelChanged() override; /** @internal */ bool useMouseWheelMoveIfNeeded (const MouseEvent&, const MouseWheelDetails&); /** @internal */ static bool respondsToKey (const KeyPress&); protected: //============================================================================== /** Creates the Scrollbar components that will be added to the Viewport. Subclasses can override this if they need to customise the scrollbars in some way. */ virtual ScrollBar* createScrollBarComponent (bool isVertical); private: //============================================================================== ScopedPointer verticalScrollBar, horizontalScrollBar; Component contentHolder; WeakReference contentComp; Rectangle lastVisibleArea; int scrollBarThickness = 0; int singleStepX = 16, singleStepY = 16; bool showHScrollbar = true, showVScrollbar = true, deleteContent = true; bool customScrollBarThickness = false; bool allowScrollingWithoutScrollbarV = false, allowScrollingWithoutScrollbarH = false; struct DragToScrollListener; friend struct DragToScrollListener; friend struct ContainerDeletePolicy; ScopedPointer dragToScrollListener; Point viewportPosToCompPos (Point) const; void updateVisibleArea(); void deleteOrRemoveContentComp(); #if JUCE_CATCH_DEPRECATED_CODE_MISUSE // If you get an error here, it's because this method's parameters have changed! See the new definition above.. virtual int visibleAreaChanged (int, int, int, int) { return 0; } #endif JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Viewport) }; } // namespace juce