/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED #define JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED //============================================================================== /** An object that waits for client sockets to connect to a port on this host, and creates InterprocessConnection objects for each one. To use this, create a class derived from it which implements the createConnectionObject() method, so that it creates suitable connection objects for each client that tries to connect. @see InterprocessConnection */ class JUCE_API InterprocessConnectionServer : private Thread { public: //============================================================================== /** Creates an uninitialised server object. */ InterprocessConnectionServer(); /** Destructor. */ ~InterprocessConnectionServer(); //============================================================================== /** Starts an internal thread which listens on the given port number. While this is running, in another process tries to connect with the InterprocessConnection::connectToSocket() method, this object will call createConnectionObject() to create a connection to that client. Use stop() to stop the thread running. @param portNumber The port on which the server will receive connections @param bindAddress The address on which the server will listen for connections. An empty string indicates that it should listen on all addresses assigned to this machine. @see createConnectionObject, stop */ bool beginWaitingForSocket (int portNumber, const String& bindAddress = String()); /** Terminates the listener thread, if it's active. @see beginWaitingForSocket */ void stop(); protected: /** Creates a suitable connection object for a client process that wants to connect to this one. This will be called by the listener thread when a client process tries to connect, and must return a new InterprocessConnection object that will then run as this end of the connection. @see InterprocessConnection */ virtual InterprocessConnection* createConnectionObject() = 0; private: //============================================================================== ScopedPointer socket; void run() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer) }; #endif // JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED