/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED #define JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED //============================================================================== /** An object that waits for client sockets to connect to a port on this host, and creates InterprocessConnection objects for each one. To use this, create a class derived from it which implements the createConnectionObject() method, so that it creates suitable connection objects for each client that tries to connect. @see InterprocessConnection */ class JUCE_API InterprocessConnectionServer : private Thread { public: //============================================================================== /** Creates an uninitialised server object. */ InterprocessConnectionServer(); /** Destructor. */ ~InterprocessConnectionServer(); //============================================================================== /** Starts an internal thread which listens on the given port number. While this is running, in another process tries to connect with the InterprocessConnection::connectToSocket() method, this object will call createConnectionObject() to create a connection to that client. Use stop() to stop the thread running. @param portNumber The port on which the server will receive connections @param bindAddress The address on which the server will listen for connections. An empty string indicates that it should listen on all addresses assigned to this machine. @see createConnectionObject, stop */ bool beginWaitingForSocket (int portNumber, const String& bindAddress = String()); /** Terminates the listener thread, if it's active. @see beginWaitingForSocket */ void stop(); protected: /** Creates a suitable connection object for a client process that wants to connect to this one. This will be called by the listener thread when a client process tries to connect, and must return a new InterprocessConnection object that will then run as this end of the connection. @see InterprocessConnection */ virtual InterprocessConnection* createConnectionObject() = 0; private: //============================================================================== ScopedPointer socket; void run() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer) }; #endif // JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED