// // detail/impl/win_thread.ipp // ~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_IMPL_WIN_THREAD_IPP #define ASIO_DETAIL_IMPL_WIN_THREAD_IPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_WINDOWS) \ && !defined(ASIO_WINDOWS_APP) \ && !defined(UNDER_CE) #include #include "asio/detail/throw_error.hpp" #include "asio/detail/win_thread.hpp" #include "asio/error.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { win_thread::~win_thread() { ::CloseHandle(thread_); // The exit_event_ handle is deliberately allowed to leak here since it // is an error for the owner of an internal thread not to join() it. } void win_thread::join() { HANDLE handles[2] = { exit_event_, thread_ }; ::WaitForMultipleObjects(2, handles, FALSE, INFINITE); ::CloseHandle(exit_event_); if (terminate_threads()) { ::TerminateThread(thread_, 0); } else { ::QueueUserAPC(apc_function, thread_, 0); ::WaitForSingleObject(thread_, INFINITE); } } std::size_t win_thread::hardware_concurrency() { SYSTEM_INFO system_info; ::GetSystemInfo(&system_info); return system_info.dwNumberOfProcessors; } void win_thread::start_thread(func_base* arg, unsigned int stack_size) { ::HANDLE entry_event = 0; arg->entry_event_ = entry_event = ::CreateEventW(0, true, false, 0); if (!entry_event) { DWORD last_error = ::GetLastError(); delete arg; asio::error_code ec(last_error, asio::error::get_system_category()); asio::detail::throw_error(ec, "thread.entry_event"); } arg->exit_event_ = exit_event_ = ::CreateEventW(0, true, false, 0); if (!exit_event_) { DWORD last_error = ::GetLastError(); delete arg; asio::error_code ec(last_error, asio::error::get_system_category()); asio::detail::throw_error(ec, "thread.exit_event"); } unsigned int thread_id = 0; thread_ = reinterpret_cast(::_beginthreadex(0, stack_size, win_thread_function, arg, 0, &thread_id)); if (!thread_) { DWORD last_error = ::GetLastError(); delete arg; if (entry_event) ::CloseHandle(entry_event); if (exit_event_) ::CloseHandle(exit_event_); asio::error_code ec(last_error, asio::error::get_system_category()); asio::detail::throw_error(ec, "thread"); } if (entry_event) { ::WaitForSingleObject(entry_event, INFINITE); ::CloseHandle(entry_event); } } unsigned int __stdcall win_thread_function(void* arg) { win_thread::auto_func_base_ptr func = { static_cast(arg) }; ::SetEvent(func.ptr->entry_event_); func.ptr->run(); // Signal that the thread has finished its work, but rather than returning go // to sleep to put the thread into a well known state. If the thread is being // joined during global object destruction then it may be killed using // TerminateThread (to avoid a deadlock in DllMain). Otherwise, the SleepEx // call will be interrupted using QueueUserAPC and the thread will shut down // cleanly. HANDLE exit_event = func.ptr->exit_event_; delete func.ptr; func.ptr = 0; ::SetEvent(exit_event); ::SleepEx(INFINITE, TRUE); return 0; } #if defined(WINVER) && (WINVER < 0x0500) void __stdcall apc_function(ULONG) {} #else void __stdcall apc_function(ULONG_PTR) {} #endif } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_WINDOWS) // && !defined(ASIO_WINDOWS_APP) // && !defined(UNDER_CE) #endif // ASIO_DETAIL_IMPL_WIN_THREAD_IPP