/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { ArrowButton::ArrowButton (const String& name, float arrowDirectionInRadians, Colour arrowColour) : Button (name), colour (arrowColour) { path.addTriangle (0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f); path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians, 0.5f, 0.5f)); } ArrowButton::~ArrowButton() {} void ArrowButton::paintButton (Graphics& g, bool /*isMouseOverButton*/, bool isButtonDown) { Path p (path); const float offset = isButtonDown ? 1.0f : 0.0f; p.applyTransform (path.getTransformToScaleToFit (offset, offset, getWidth() - 3.0f, getHeight() - 3.0f, false)); DropShadow (Colours::black.withAlpha (0.3f), isButtonDown ? 2 : 4, Point()).drawForPath (g, p); g.setColour (colour); g.fillPath (p); } } // namespace juce