// // impl/thread_pool.hpp // ~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_IMPL_THREAD_POOL_HPP #define ASIO_IMPL_THREAD_POOL_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/executor_op.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/recycling_allocator.hpp" #include "asio/detail/type_traits.hpp" #include "asio/execution_context.hpp" #include "asio/detail/push_options.hpp" namespace asio { inline thread_pool::executor_type thread_pool::get_executor() ASIO_NOEXCEPT { return executor_type(*this); } inline thread_pool& thread_pool::executor_type::context() const ASIO_NOEXCEPT { return pool_; } inline void thread_pool::executor_type::on_work_started() const ASIO_NOEXCEPT { pool_.scheduler_.work_started(); } inline void thread_pool::executor_type::on_work_finished() const ASIO_NOEXCEPT { pool_.scheduler_.work_finished(); } template void thread_pool::executor_type::dispatch( ASIO_MOVE_ARG(Function) f, const Allocator& a) const { typedef typename decay::type function_type; // Invoke immediately if we are already inside the thread pool. if (pool_.scheduler_.can_dispatch()) { // Make a local, non-const copy of the function. function_type tmp(ASIO_MOVE_CAST(Function)(f)); detail::fenced_block b(detail::fenced_block::full); asio_handler_invoke_helpers::invoke(tmp, tmp); return; } // Allocate and construct an operation to wrap the function. typedef detail::executor_op op; typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 }; p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a); ASIO_HANDLER_CREATION((pool_, *p.p, "thread_pool", &this->context(), 0, "dispatch")); pool_.scheduler_.post_immediate_completion(p.p, false); p.v = p.p = 0; } template void thread_pool::executor_type::post( ASIO_MOVE_ARG(Function) f, const Allocator& a) const { typedef typename decay::type function_type; // Allocate and construct an operation to wrap the function. typedef detail::executor_op op; typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 }; p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a); ASIO_HANDLER_CREATION((pool_, *p.p, "thread_pool", &this->context(), 0, "post")); pool_.scheduler_.post_immediate_completion(p.p, false); p.v = p.p = 0; } template void thread_pool::executor_type::defer( ASIO_MOVE_ARG(Function) f, const Allocator& a) const { typedef typename decay::type function_type; // Allocate and construct an operation to wrap the function. typedef detail::executor_op op; typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 }; p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a); ASIO_HANDLER_CREATION((pool_, *p.p, "thread_pool", &this->context(), 0, "defer")); pool_.scheduler_.post_immediate_completion(p.p, true); p.v = p.p = 0; } inline bool thread_pool::executor_type::running_in_this_thread() const ASIO_NOEXCEPT { return pool_.scheduler_.can_dispatch(); } } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_IMPL_THREAD_POOL_HPP