/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2021 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_OPENGL_INCLUDE_HPP_INCLUDED #define DGL_OPENGL_INCLUDE_HPP_INCLUDED #include "../distrho/src/DistrhoDefines.h" // -------------------------------------------------------------------------------------------------------------------- // Fix OpenGL includes for Windows, based on glfw code (part 1) #undef DGL_CALLBACK_DEFINED #undef DGL_WINGDIAPI_DEFINED #ifdef DISTRHO_OS_WINDOWS #ifndef APIENTRY # define APIENTRY __stdcall #endif // APIENTRY /* We need WINGDIAPI defined */ #ifndef WINGDIAPI # if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) # define WINGDIAPI __declspec(dllimport) # elif defined(__LCC__) # define WINGDIAPI __stdcall # else # define WINGDIAPI extern # endif # define DGL_WINGDIAPI_DEFINED #endif // WINGDIAPI /* Some files also need CALLBACK defined */ #ifndef CALLBACK # if defined(_MSC_VER) # if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif # else # define CALLBACK __stdcall # endif # define DGL_CALLBACK_DEFINED #endif // CALLBACK #endif // DISTRHO_OS_WINDOWS // -------------------------------------------------------------------------------------------------------------------- // OpenGL includes #ifdef DISTRHO_OS_MAC # ifdef DGL_USE_OPENGL3 # include # include # else # include # endif #else # ifndef DISTRHO_OS_WINDOWS # define GL_GLEXT_PROTOTYPES # endif # ifndef __GLEW_H__ # include # include # endif #endif // -------------------------------------------------------------------------------------------------------------------- // Missing OpenGL defines #if defined(GL_BGR_EXT) && !defined(GL_BGR) # define GL_BGR GL_BGR_EXT #endif #if defined(GL_BGRA_EXT) && !defined(GL_BGRA) # define GL_BGRA GL_BGRA_EXT #endif #ifndef GL_CLAMP_TO_BORDER # define GL_CLAMP_TO_BORDER 0x812D #endif // -------------------------------------------------------------------------------------------------------------------- // Fix OpenGL includes for Windows, based on glfw code (part 2) #ifdef DGL_CALLBACK_DEFINED # undef CALLBACK # undef DGL_CALLBACK_DEFINED #endif #ifdef DGL_WINGDIAPI_DEFINED # undef WINGDIAPI # undef DGL_WINGDIAPI_DEFINED #endif // -------------------------------------------------------------------------------------------------------------------- #endif