/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A lowest-common-denominator implementation of LowLevelGraphicsContext that does all its rendering in memory. User code is not supposed to create instances of this class directly - do all your rendering via the Graphics class instead. @tags{Graphics} */ class JUCE_API LowLevelGraphicsSoftwareRenderer : public RenderingHelpers::StackBasedLowLevelGraphicsContext { public: //============================================================================== /** Creates a context to render into an image. */ LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto); /** Creates a context to render into a clipped subsection of an image. */ LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point origin, const RectangleList& initialClip); /** Destructor. */ ~LowLevelGraphicsSoftwareRenderer() override; private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer) }; } // namespace juce