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Set audio and midi file path as used in MOD units

tags/v2.3.0-RC1
falkTX 5 years ago
parent
commit
f87f9bebba
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
1 changed files with 5 additions and 0 deletions
  1. +5
    -0
      source/backend/engine/CarlaEngineJack.cpp

+ 5
- 0
source/backend/engine/CarlaEngineJack.cpp View File

@@ -4582,6 +4582,11 @@ int jack_initialize(jack_client_t* const client, const char* const load_init)
engine->setOption(ENGINE_OPTION_PROCESS_MODE, mode, nullptr);
engine->setOption(ENGINE_OPTION_TRANSPORT_MODE, ENGINE_TRANSPORT_MODE_JACK, nullptr);

#ifdef __MOD_DEVICES__
engine->setOption(ENGINE_OPTION_FILE_PATH, FILE_AUDIO, "/data/user-files/Audio Loops:/data/user-files/Audio Tracks");
engine->setOption(ENGINE_OPTION_FILE_PATH, FILE_MIDI, "/data/user-files/MIDI Songs");
#endif

// FIXME
engine->setOption(ENGINE_OPTION_PATH_BINARIES, 0, "/usr/lib/carla");
engine->setOption(ENGINE_OPTION_PATH_RESOURCES, 0, "/usr/share/resources");


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