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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An AudioSource which takes another source as input, and buffers it using a thread.
-
- Create this as a wrapper around another thread, and it will read-ahead with
- a background thread to smooth out playback. You can either create one of these
- directly, or use it indirectly using an AudioTransportSource.
-
- @see PositionableAudioSource, AudioTransportSource
- */
- class JUCE_API BufferingAudioSource : public PositionableAudioSource,
- private TimeSliceClient
- {
- public:
- //==============================================================================
- /** Creates a BufferingAudioSource.
-
- @param source the input source to read from
- @param backgroundThread a background thread that will be used for the
- background read-ahead. This object must not be deleted
- until after any BufferingAudioSources that are using it
- have been deleted!
- @param deleteSourceWhenDeleted if true, then the input source object will
- be deleted when this object is deleted
- @param numberOfSamplesToBuffer the size of buffer to use for reading ahead
- @param numberOfChannels the number of channels that will be played
- @param prefillBufferOnPrepareToPlay if true, then calling prepareToPlay on this object will
- block until the buffer has been filled
- */
- BufferingAudioSource (PositionableAudioSource* source,
- TimeSliceThread& backgroundThread,
- bool deleteSourceWhenDeleted,
- int numberOfSamplesToBuffer,
- int numberOfChannels = 2,
- bool prefillBufferOnPrepareToPlay = true);
-
- /** Destructor.
-
- The input source may be deleted depending on whether the deleteSourceWhenDeleted
- flag was set in the constructor.
- */
- ~BufferingAudioSource();
-
- //==============================================================================
- /** Implementation of the AudioSource method. */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
-
- /** Implementation of the AudioSource method. */
- void releaseResources() override;
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo&) override;
-
- //==============================================================================
- /** Implements the PositionableAudioSource method. */
- void setNextReadPosition (int64 newPosition) override;
-
- /** Implements the PositionableAudioSource method. */
- int64 getNextReadPosition() const override;
-
- /** Implements the PositionableAudioSource method. */
- int64 getTotalLength() const override { return source->getTotalLength(); }
-
- /** Implements the PositionableAudioSource method. */
- bool isLooping() const override { return source->isLooping(); }
-
- /** A useful function to block until the next the buffer info can be filled.
-
- This is useful for offline rendering.
- */
- bool waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, const uint32 timeout);
-
- private:
- //==============================================================================
- OptionalScopedPointer<PositionableAudioSource> source;
- TimeSliceThread& backgroundThread;
- int numberOfSamplesToBuffer, numberOfChannels;
- AudioSampleBuffer buffer;
- CriticalSection bufferStartPosLock;
- WaitableEvent bufferReadyEvent;
- int64 volatile bufferValidStart, bufferValidEnd, nextPlayPos;
- double volatile sampleRate;
- bool wasSourceLooping, isPrepared, prefillBuffer;
-
- bool readNextBufferChunk();
- void readBufferSection (int64 start, int length, int bufferOffset);
- int useTimeSlice() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource)
- };
-
- } // namespace juce
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