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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- class Direct2DLowLevelGraphicsContext : public LowLevelGraphicsContext
- {
- public:
- Direct2DLowLevelGraphicsContext (HWND hwnd_)
- : hwnd (hwnd_),
- currentState (nullptr)
- {
- RECT windowRect;
- GetClientRect (hwnd, &windowRect);
- D2D1_SIZE_U size = { windowRect.right - windowRect.left, windowRect.bottom - windowRect.top };
- bounds.setSize (size.width, size.height);
-
- D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties();
- D2D1_HWND_RENDER_TARGET_PROPERTIES propsHwnd = D2D1::HwndRenderTargetProperties (hwnd, size);
-
- if (factories->d2dFactory != nullptr)
- {
- HRESULT hr = factories->d2dFactory->CreateHwndRenderTarget (props, propsHwnd, renderingTarget.resetAndGetPointerAddress());
- jassert (SUCCEEDED (hr)); (void) hr;
- hr = renderingTarget->CreateSolidColorBrush (D2D1::ColorF::ColorF (0.0f, 0.0f, 0.0f, 1.0f), colourBrush.resetAndGetPointerAddress());
- }
- }
-
- ~Direct2DLowLevelGraphicsContext()
- {
- states.clear();
- }
-
- void resized()
- {
- RECT windowRect;
- GetClientRect (hwnd, &windowRect);
- D2D1_SIZE_U size = { windowRect.right - windowRect.left, windowRect.bottom - windowRect.top };
-
- renderingTarget->Resize (size);
- bounds.setSize (size.width, size.height);
- }
-
- void clear()
- {
- renderingTarget->Clear (D2D1::ColorF (D2D1::ColorF::White, 0.0f)); // xxx why white and not black?
- }
-
- void start()
- {
- renderingTarget->BeginDraw();
- saveState();
- }
-
- void end()
- {
- states.clear();
- currentState = 0;
- renderingTarget->EndDraw();
- renderingTarget->CheckWindowState();
- }
-
- bool isVectorDevice() const { return false; }
-
- void setOrigin (Point<int> o)
- {
- addTransform (AffineTransform::translation ((float) o.x, (float) o.y));
- }
-
- void addTransform (const AffineTransform& transform)
- {
- currentState->transform = transform.followedBy (currentState->transform);
- }
-
- float getPhysicalPixelScaleFactor()
- {
- return currentState->transform.getScaleFactor();
- }
-
- bool clipToRectangle (const Rectangle<int>& r)
- {
- currentState->clipToRectangle (r);
- return ! isClipEmpty();
- }
-
- bool clipToRectangleList (const RectangleList<int>& clipRegion)
- {
- currentState->clipToRectList (rectListToPathGeometry (clipRegion));
- return ! isClipEmpty();
- }
-
- void excludeClipRectangle (const Rectangle<int>&)
- {
- //xxx
- }
-
- void clipToPath (const Path& path, const AffineTransform& transform)
- {
- currentState->clipToPath (pathToPathGeometry (path, transform));
- }
-
- void clipToImageAlpha (const Image& sourceImage, const AffineTransform& transform)
- {
- currentState->clipToImage (sourceImage, transform);
- }
-
- bool clipRegionIntersects (const Rectangle<int>& r)
- {
- return currentState->clipRect.intersects (r.toFloat().transformed (currentState->transform).getSmallestIntegerContainer());
- }
-
- Rectangle<int> getClipBounds() const
- {
- // xxx could this take into account complex clip regions?
- return currentState->clipRect.toFloat().transformed (currentState->transform.inverted()).getSmallestIntegerContainer();
- }
-
- bool isClipEmpty() const
- {
- return currentState->clipRect.isEmpty();
- }
-
- void saveState()
- {
- states.add (new SavedState (*this));
- currentState = states.getLast();
- }
-
- void restoreState()
- {
- jassert (states.size() > 1) //you should never pop the last state!
- states.removeLast (1);
- currentState = states.getLast();
- }
-
- void beginTransparencyLayer (float /*opacity*/)
- {
- jassertfalse; //xxx todo
- }
-
- void endTransparencyLayer()
- {
- jassertfalse; //xxx todo
- }
-
- void setFill (const FillType& fillType)
- {
- currentState->setFill (fillType);
- }
-
- void setOpacity (float newOpacity)
- {
- currentState->setOpacity (newOpacity);
- }
-
- void setInterpolationQuality (Graphics::ResamplingQuality /*quality*/)
- {
- }
-
- void fillRect (const Rectangle<int>& r, bool /*replaceExistingContents*/)
- {
- fillRect (r.toFloat());
- }
-
- void fillRect (const Rectangle<float>& r)
- {
- renderingTarget->SetTransform (transformToMatrix (currentState->transform));
- currentState->createBrush();
- renderingTarget->FillRectangle (rectangleToRectF (r), currentState->currentBrush);
- renderingTarget->SetTransform (D2D1::IdentityMatrix());
- }
-
- void fillRectList (const RectangleList<float>& list)
- {
- for (const Rectangle<float>* r = list.begin(), * const e = list.end(); r != e; ++r)
- fillRect (*r);
- }
-
- void fillPath (const Path& p, const AffineTransform& transform)
- {
- currentState->createBrush();
- ComSmartPtr <ID2D1Geometry> geometry (pathToPathGeometry (p, transform.followedBy (currentState->transform)));
-
- if (renderingTarget != nullptr)
- renderingTarget->FillGeometry (geometry, currentState->currentBrush);
- }
-
- void drawImage (const Image& image, const AffineTransform& transform)
- {
- renderingTarget->SetTransform (transformToMatrix (transform.followedBy (currentState->transform)));
-
- D2D1_SIZE_U size;
- size.width = image.getWidth();
- size.height = image.getHeight();
-
- D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
-
- Image img (image.convertedToFormat (Image::ARGB));
- Image::BitmapData bd (img, Image::BitmapData::readOnly);
- bp.pixelFormat = renderingTarget->GetPixelFormat();
- bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
-
- {
- ComSmartPtr <ID2D1Bitmap> tempBitmap;
- renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, tempBitmap.resetAndGetPointerAddress());
- if (tempBitmap != nullptr)
- renderingTarget->DrawBitmap (tempBitmap);
- }
-
- renderingTarget->SetTransform (D2D1::IdentityMatrix());
- }
-
- void drawLine (const Line <float>& line)
- {
- // xxx doesn't seem to be correctly aligned, may need nudging by 0.5 to match the software renderer's behaviour
- renderingTarget->SetTransform (transformToMatrix (currentState->transform));
- currentState->createBrush();
-
- renderingTarget->DrawLine (D2D1::Point2F (line.getStartX(), line.getStartY()),
- D2D1::Point2F (line.getEndX(), line.getEndY()),
- currentState->currentBrush);
- renderingTarget->SetTransform (D2D1::IdentityMatrix());
- }
-
- void setFont (const Font& newFont)
- {
- currentState->setFont (newFont);
- }
-
- const Font& getFont()
- {
- return currentState->font;
- }
-
- void drawGlyph (int glyphNumber, const AffineTransform& transform)
- {
- currentState->createBrush();
- currentState->createFont();
-
- float hScale = currentState->font.getHorizontalScale();
-
- renderingTarget->SetTransform (transformToMatrix (AffineTransform::scale (hScale, 1.0f)
- .followedBy (transform)
- .followedBy (currentState->transform)));
-
- const UINT16 glyphIndices = (UINT16) glyphNumber;
- const FLOAT glyphAdvances = 0;
- DWRITE_GLYPH_OFFSET offset;
- offset.advanceOffset = 0;
- offset.ascenderOffset = 0;
-
- DWRITE_GLYPH_RUN glyphRun;
- glyphRun.fontFace = currentState->currentFontFace;
- glyphRun.fontEmSize = (FLOAT) (currentState->font.getHeight() * currentState->fontHeightToEmSizeFactor);
- glyphRun.glyphCount = 1;
- glyphRun.glyphIndices = &glyphIndices;
- glyphRun.glyphAdvances = &glyphAdvances;
- glyphRun.glyphOffsets = &offset;
- glyphRun.isSideways = FALSE;
- glyphRun.bidiLevel = 0;
-
- renderingTarget->DrawGlyphRun (D2D1::Point2F (0, 0), &glyphRun, currentState->currentBrush);
- renderingTarget->SetTransform (D2D1::IdentityMatrix());
- }
-
- bool drawTextLayout (const AttributedString& text, const Rectangle<float>& area)
- {
- renderingTarget->SetTransform (transformToMatrix (currentState->transform));
-
- DirectWriteTypeLayout::drawToD2DContext (text, area, renderingTarget, factories->directWriteFactory,
- factories->d2dFactory, factories->systemFonts);
-
- renderingTarget->SetTransform (D2D1::IdentityMatrix());
- return true;
- }
-
- //==============================================================================
- class SavedState
- {
- public:
- SavedState (Direct2DLowLevelGraphicsContext& owner_)
- : owner (owner_), currentBrush (0),
- fontHeightToEmSizeFactor (1.0f), currentFontFace (0),
- clipsRect (false), shouldClipRect (false),
- clipsRectList (false), shouldClipRectList (false),
- clipsComplex (false), shouldClipComplex (false),
- clipsBitmap (false), shouldClipBitmap (false)
- {
- if (owner.currentState != nullptr)
- {
- // xxx seems like a very slow way to create one of these, and this is a performance
- // bottleneck.. Can the same internal objects be shared by multiple state objects, maybe using copy-on-write?
- setFill (owner.currentState->fillType);
- currentBrush = owner.currentState->currentBrush;
- clipRect = owner.currentState->clipRect;
- transform = owner.currentState->transform;
-
- font = owner.currentState->font;
- currentFontFace = owner.currentState->currentFontFace;
- }
- else
- {
- const D2D1_SIZE_U size (owner.renderingTarget->GetPixelSize());
- clipRect.setSize (size.width, size.height);
- setFill (FillType (Colours::black));
- }
- }
-
- ~SavedState()
- {
- clearClip();
- clearFont();
- clearFill();
- clearPathClip();
- clearImageClip();
- complexClipLayer = 0;
- bitmapMaskLayer = 0;
- }
-
- void clearClip()
- {
- popClips();
- shouldClipRect = false;
- }
-
- void clipToRectangle (const Rectangle<int>& r)
- {
- clearClip();
- clipRect = r.toFloat().transformed (transform).getSmallestIntegerContainer();
- shouldClipRect = true;
- pushClips();
- }
-
- void clearPathClip()
- {
- popClips();
-
- if (shouldClipComplex)
- {
- complexClipGeometry = 0;
- shouldClipComplex = false;
- }
- }
-
- void clipToPath (ID2D1Geometry* geometry)
- {
- clearPathClip();
-
- if (complexClipLayer == 0)
- owner.renderingTarget->CreateLayer (complexClipLayer.resetAndGetPointerAddress());
-
- complexClipGeometry = geometry;
- shouldClipComplex = true;
- pushClips();
- }
-
- void clearRectListClip()
- {
- popClips();
-
- if (shouldClipRectList)
- {
- rectListGeometry = 0;
- shouldClipRectList = false;
- }
- }
-
- void clipToRectList (ID2D1Geometry* geometry)
- {
- clearRectListClip();
-
- if (rectListLayer == 0)
- owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress());
-
- rectListGeometry = geometry;
- shouldClipRectList = true;
- pushClips();
- }
-
- void clearImageClip()
- {
- popClips();
-
- if (shouldClipBitmap)
- {
- maskBitmap = 0;
- bitmapMaskBrush = 0;
- shouldClipBitmap = false;
- }
- }
-
- void clipToImage (const Image& image, const AffineTransform& transform)
- {
- clearImageClip();
-
- if (bitmapMaskLayer == 0)
- owner.renderingTarget->CreateLayer (bitmapMaskLayer.resetAndGetPointerAddress());
-
- D2D1_BRUSH_PROPERTIES brushProps;
- brushProps.opacity = 1;
- brushProps.transform = transformToMatrix (transform);
-
- D2D1_BITMAP_BRUSH_PROPERTIES bmProps = D2D1::BitmapBrushProperties (D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_WRAP);
-
- D2D1_SIZE_U size;
- size.width = image.getWidth();
- size.height = image.getHeight();
-
- D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
-
- maskImage = image.convertedToFormat (Image::ARGB);
- Image::BitmapData bd (this->image, Image::BitmapData::readOnly); // xxx should be maskImage?
- bp.pixelFormat = owner.renderingTarget->GetPixelFormat();
- bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
-
- HRESULT hr = owner.renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, maskBitmap.resetAndGetPointerAddress());
- hr = owner.renderingTarget->CreateBitmapBrush (maskBitmap, bmProps, brushProps, bitmapMaskBrush.resetAndGetPointerAddress());
-
- imageMaskLayerParams = D2D1::LayerParameters();
- imageMaskLayerParams.opacityBrush = bitmapMaskBrush;
-
- shouldClipBitmap = true;
- pushClips();
- }
-
- void popClips()
- {
- if (clipsBitmap)
- {
- owner.renderingTarget->PopLayer();
- clipsBitmap = false;
- }
-
- if (clipsComplex)
- {
- owner.renderingTarget->PopLayer();
- clipsComplex = false;
- }
-
- if (clipsRectList)
- {
- owner.renderingTarget->PopLayer();
- clipsRectList = false;
- }
-
- if (clipsRect)
- {
- owner.renderingTarget->PopAxisAlignedClip();
- clipsRect = false;
- }
- }
-
- void pushClips()
- {
- if (shouldClipRect && ! clipsRect)
- {
- owner.renderingTarget->PushAxisAlignedClip (rectangleToRectF (clipRect), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
- clipsRect = true;
- }
-
- if (shouldClipRectList && ! clipsRectList)
- {
- D2D1_LAYER_PARAMETERS layerParams = D2D1::LayerParameters();
- rectListGeometry->GetBounds (D2D1::IdentityMatrix(), &layerParams.contentBounds);
- layerParams.geometricMask = rectListGeometry;
- owner.renderingTarget->PushLayer (layerParams, rectListLayer);
- clipsRectList = true;
- }
-
- if (shouldClipComplex && ! clipsComplex)
- {
- D2D1_LAYER_PARAMETERS layerParams = D2D1::LayerParameters();
- complexClipGeometry->GetBounds (D2D1::IdentityMatrix(), &layerParams.contentBounds);
- layerParams.geometricMask = complexClipGeometry;
- owner.renderingTarget->PushLayer (layerParams, complexClipLayer);
- clipsComplex = true;
- }
-
- if (shouldClipBitmap && ! clipsBitmap)
- {
- owner.renderingTarget->PushLayer (imageMaskLayerParams, bitmapMaskLayer);
- clipsBitmap = true;
- }
- }
-
- void setFill (const FillType& newFillType)
- {
- if (fillType != newFillType)
- {
- fillType = newFillType;
- clearFill();
- }
- }
-
- void clearFont()
- {
- currentFontFace = localFontFace = 0;
- }
-
- void setFont (const Font& newFont)
- {
- if (font != newFont)
- {
- font = newFont;
- clearFont();
- }
- }
-
- void createFont()
- {
- if (currentFontFace == nullptr)
- {
- WindowsDirectWriteTypeface* typeface = dynamic_cast<WindowsDirectWriteTypeface*> (font.getTypeface());
- currentFontFace = typeface->getIDWriteFontFace();
- fontHeightToEmSizeFactor = typeface->unitsToHeightScaleFactor();
- }
- }
-
- void setOpacity (float newOpacity)
- {
- fillType.setOpacity (newOpacity);
-
- if (currentBrush != nullptr)
- currentBrush->SetOpacity (newOpacity);
- }
-
- void clearFill()
- {
- gradientStops = 0;
- linearGradient = 0;
- radialGradient = 0;
- bitmap = 0;
- bitmapBrush = 0;
- currentBrush = 0;
- }
-
- void createBrush()
- {
- if (currentBrush == 0)
- {
- if (fillType.isColour())
- {
- D2D1_COLOR_F colour = colourToD2D (fillType.colour);
- owner.colourBrush->SetColor (colour);
- currentBrush = owner.colourBrush;
- }
- else if (fillType.isTiledImage())
- {
- D2D1_BRUSH_PROPERTIES brushProps;
- brushProps.opacity = fillType.getOpacity();
- brushProps.transform = transformToMatrix (fillType.transform);
-
- D2D1_BITMAP_BRUSH_PROPERTIES bmProps = D2D1::BitmapBrushProperties (D2D1_EXTEND_MODE_WRAP,D2D1_EXTEND_MODE_WRAP);
-
- image = fillType.image;
-
- D2D1_SIZE_U size;
- size.width = image.getWidth();
- size.height = image.getHeight();
-
- D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
-
- this->image = image.convertedToFormat (Image::ARGB);
- Image::BitmapData bd (this->image, Image::BitmapData::readOnly);
- bp.pixelFormat = owner.renderingTarget->GetPixelFormat();
- bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
-
- HRESULT hr = owner.renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, bitmap.resetAndGetPointerAddress());
- hr = owner.renderingTarget->CreateBitmapBrush (bitmap, bmProps, brushProps, bitmapBrush.resetAndGetPointerAddress());
-
- currentBrush = bitmapBrush;
- }
- else if (fillType.isGradient())
- {
- gradientStops = 0;
-
- D2D1_BRUSH_PROPERTIES brushProps;
- brushProps.opacity = fillType.getOpacity();
- brushProps.transform = transformToMatrix (fillType.transform.followedBy (transform));
-
- const int numColors = fillType.gradient->getNumColours();
-
- HeapBlock<D2D1_GRADIENT_STOP> stops (numColors);
-
- for (int i = fillType.gradient->getNumColours(); --i >= 0;)
- {
- stops[i].color = colourToD2D (fillType.gradient->getColour(i));
- stops[i].position = (FLOAT) fillType.gradient->getColourPosition(i);
- }
-
- owner.renderingTarget->CreateGradientStopCollection (stops.getData(), numColors, gradientStops.resetAndGetPointerAddress());
-
- if (fillType.gradient->isRadial)
- {
- radialGradient = 0;
-
- const Point<float> p1 = fillType.gradient->point1;
- const Point<float> p2 = fillType.gradient->point2;
- float r = p1.getDistanceFrom (p2);
-
- D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES props =
- D2D1::RadialGradientBrushProperties (D2D1::Point2F (p1.x, p1.y),
- D2D1::Point2F (0, 0),
- r, r);
-
- owner.renderingTarget->CreateRadialGradientBrush (props, brushProps, gradientStops, radialGradient.resetAndGetPointerAddress());
- currentBrush = radialGradient;
- }
- else
- {
- linearGradient = 0;
-
- const Point<float> p1 = fillType.gradient->point1;
- const Point<float> p2 = fillType.gradient->point2;
-
- D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES props =
- D2D1::LinearGradientBrushProperties (D2D1::Point2F (p1.x, p1.y),
- D2D1::Point2F (p2.x, p2.y));
-
- owner.renderingTarget->CreateLinearGradientBrush (props, brushProps, gradientStops, linearGradient.resetAndGetPointerAddress());
-
- currentBrush = linearGradient;
- }
- }
- }
- }
-
- //==============================================================================
- //xxx most of these members should probably be private...
-
- Direct2DLowLevelGraphicsContext& owner;
-
- AffineTransform transform;
-
- Font font;
- float fontHeightToEmSizeFactor;
- IDWriteFontFace* currentFontFace;
- ComSmartPtr <IDWriteFontFace> localFontFace;
-
- FillType fillType;
-
- Image image;
- ComSmartPtr <ID2D1Bitmap> bitmap; // xxx needs a better name - what is this for??
-
- Rectangle<int> clipRect;
- bool clipsRect, shouldClipRect;
-
- ComSmartPtr <ID2D1Geometry> complexClipGeometry;
- D2D1_LAYER_PARAMETERS complexClipLayerParams;
- ComSmartPtr <ID2D1Layer> complexClipLayer;
- bool clipsComplex, shouldClipComplex;
-
- ComSmartPtr <ID2D1Geometry> rectListGeometry;
- D2D1_LAYER_PARAMETERS rectListLayerParams;
- ComSmartPtr <ID2D1Layer> rectListLayer;
- bool clipsRectList, shouldClipRectList;
-
- Image maskImage;
- D2D1_LAYER_PARAMETERS imageMaskLayerParams;
- ComSmartPtr <ID2D1Layer> bitmapMaskLayer;
- ComSmartPtr <ID2D1Bitmap> maskBitmap;
- ComSmartPtr <ID2D1BitmapBrush> bitmapMaskBrush;
- bool clipsBitmap, shouldClipBitmap;
-
- ID2D1Brush* currentBrush;
- ComSmartPtr <ID2D1BitmapBrush> bitmapBrush;
- ComSmartPtr <ID2D1LinearGradientBrush> linearGradient;
- ComSmartPtr <ID2D1RadialGradientBrush> radialGradient;
- ComSmartPtr <ID2D1GradientStopCollection> gradientStops;
-
- private:
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
- };
-
- //==============================================================================
- private:
- SharedResourcePointer<Direct2DFactories> factories;
- HWND hwnd;
- ComSmartPtr <ID2D1HwndRenderTarget> renderingTarget;
- ComSmartPtr <ID2D1SolidColorBrush> colourBrush;
- Rectangle<int> bounds;
-
- SavedState* currentState;
- OwnedArray<SavedState> states;
-
- //==============================================================================
- template <typename Type>
- static D2D1_RECT_F rectangleToRectF (const Rectangle<Type>& r)
- {
- return D2D1::RectF ((float) r.getX(), (float) r.getY(), (float) r.getRight(), (float) r.getBottom());
- }
-
- static D2D1_COLOR_F colourToD2D (Colour c)
- {
- return D2D1::ColorF::ColorF (c.getFloatRed(), c.getFloatGreen(), c.getFloatBlue(), c.getFloatAlpha());
- }
-
- static D2D1_POINT_2F pointTransformed (int x, int y, const AffineTransform& transform)
- {
- transform.transformPoint (x, y);
- return D2D1::Point2F ((FLOAT) x, (FLOAT) y);
- }
-
- static void rectToGeometrySink (const Rectangle<int>& rect, ID2D1GeometrySink* sink)
- {
- sink->BeginFigure (pointTransformed (rect.getX(), rect.getY()), D2D1_FIGURE_BEGIN_FILLED);
- sink->AddLine (pointTransformed (rect.getRight(), rect.getY()));
- sink->AddLine (pointTransformed (rect.getRight(), rect.getBottom()));
- sink->AddLine (pointTransformed (rect.getX(), rect.getBottom()));
- sink->EndFigure (D2D1_FIGURE_END_CLOSED);
- }
-
- static ID2D1PathGeometry* rectListToPathGeometry (const RectangleList<int>& clipRegion)
- {
- ID2D1PathGeometry* p = nullptr;
- factories->d2dFactory->CreatePathGeometry (&p);
-
- ComSmartPtr <ID2D1GeometrySink> sink;
- HRESULT hr = p->Open (sink.resetAndGetPointerAddress()); // xxx handle error
- sink->SetFillMode (D2D1_FILL_MODE_WINDING);
-
- for (int i = clipRegion.getNumRectangles(); --i >= 0;)
- rectToGeometrySink (clipRegion.getRectangle(i), sink);
-
- hr = sink->Close();
- return p;
- }
-
- static void pathToGeometrySink (const Path& path, ID2D1GeometrySink* sink, const AffineTransform& transform)
- {
- Path::Iterator it (path);
-
- while (it.next())
- {
- switch (it.elementType)
- {
- case Path::Iterator::cubicTo:
- {
- D2D1_BEZIER_SEGMENT seg;
-
- transform.transformPoint (it.x1, it.y1);
- seg.point1 = D2D1::Point2F (it.x1, it.y1);
-
- transform.transformPoint (it.x2, it.y2);
- seg.point2 = D2D1::Point2F (it.x2, it.y2);
-
- transform.transformPoint(it.x3, it.y3);
- seg.point3 = D2D1::Point2F (it.x3, it.y3);
-
- sink->AddBezier (seg);
- break;
- }
-
- case Path::Iterator::lineTo:
- {
- transform.transformPoint (it.x1, it.y1);
- sink->AddLine (D2D1::Point2F (it.x1, it.y1));
- break;
- }
-
- case Path::Iterator::quadraticTo:
- {
- D2D1_QUADRATIC_BEZIER_SEGMENT seg;
-
- transform.transformPoint (it.x1, it.y1);
- seg.point1 = D2D1::Point2F (it.x1, it.y1);
-
- transform.transformPoint (it.x2, it.y2);
- seg.point2 = D2D1::Point2F (it.x2, it.y2);
-
- sink->AddQuadraticBezier (seg);
- break;
- }
-
- case Path::Iterator::closePath:
- {
- sink->EndFigure (D2D1_FIGURE_END_CLOSED);
- break;
- }
-
- case Path::Iterator::startNewSubPath:
- {
- transform.transformPoint (it.x1, it.y1);
- sink->BeginFigure (D2D1::Point2F (it.x1, it.y1), D2D1_FIGURE_BEGIN_FILLED);
- break;
- }
- }
- }
- }
-
- static ID2D1PathGeometry* pathToPathGeometry (const Path& path, const AffineTransform& transform)
- {
- ID2D1PathGeometry* p = nullptr;
- factories->d2dFactory->CreatePathGeometry (&p);
-
- ComSmartPtr <ID2D1GeometrySink> sink;
- HRESULT hr = p->Open (sink.resetAndGetPointerAddress());
- sink->SetFillMode (D2D1_FILL_MODE_WINDING); // xxx need to check Path::isUsingNonZeroWinding()
-
- pathToGeometrySink (path, sink, transform);
-
- hr = sink->Close();
- return p;
- }
-
- static D2D1::Matrix3x2F transformToMatrix (const AffineTransform& transform)
- {
- D2D1::Matrix3x2F matrix;
- matrix._11 = transform.mat00;
- matrix._12 = transform.mat10;
- matrix._21 = transform.mat01;
- matrix._22 = transform.mat11;
- matrix._31 = transform.mat02;
- matrix._32 = transform.mat12;
- return matrix;
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Direct2DLowLevelGraphicsContext)
- };
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