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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_GLOWEFFECT_H_INCLUDED
- #define JUCE_GLOWEFFECT_H_INCLUDED
-
-
- //==============================================================================
- /**
- A component effect that adds a coloured blur around the component's contents.
-
- (This will only work on non-opaque components).
-
- @see Component::setComponentEffect, DropShadowEffect
- */
- class JUCE_API GlowEffect : public ImageEffectFilter
- {
- public:
- //==============================================================================
- /** Creates a default 'glow' effect.
-
- To customise its appearance, use the setGlowProperties() method.
- */
- GlowEffect();
-
- /** Destructor. */
- ~GlowEffect();
-
- //==============================================================================
- /** Sets the glow's radius and colour.
-
- The radius is how large the blur should be, and the colour is
- used to render it (for a less intense glow, lower the colour's
- opacity).
- */
- void setGlowProperties (float newRadius,
- Colour newColour);
-
-
- //==============================================================================
- /** @internal */
- void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
-
- private:
- //==============================================================================
- float radius;
- Colour colour;
-
- JUCE_LEAK_DETECTOR (GlowEffect)
- };
-
-
- #endif // JUCE_GLOWEFFECT_H_INCLUDED
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