|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A progress bar component.
-
- To use this, just create one and make it visible. It'll run its own timer
- to keep an eye on a variable that you give it, and will automatically
- redraw itself when the variable changes.
-
- If using LookAndFeel_V4 a circular spinning progress bar will be drawn if
- the width and height of the ProgressBar are equal, otherwise the standard,
- linear ProgressBar will be drawn.
-
- For an easy way of running a background task with a dialog box showing its
- progress, see the ThreadWithProgressWindow class.
-
- @see ThreadWithProgressWindow
-
- @tags{GUI}
- */
- class JUCE_API ProgressBar : public Component,
- public SettableTooltipClient,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a ProgressBar.
-
- @param progress pass in a reference to a double that you're going to
- update with your task's progress. The ProgressBar will
- monitor the value of this variable and will redraw itself
- when the value changes. The range is from 0 to 1.0 and JUCE
- LookAndFeel classes will draw a spinning animation for values
- outside this range. Obviously you'd better be careful not to
- delete this variable while the ProgressBar still exists!
- */
- explicit ProgressBar (double& progress);
-
- /** Destructor. */
- ~ProgressBar() override;
-
- //==============================================================================
- /** Turns the percentage display on or off.
-
- By default this is on, and the progress bar will display a text string showing
- its current percentage.
- */
- void setPercentageDisplay (bool shouldDisplayPercentage);
-
- /** Gives the progress bar a string to display inside it.
-
- If you call this, it will turn off the percentage display.
- @see setPercentageDisplay
- */
- void setTextToDisplay (const String& text);
-
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the bar.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1001900, /**< The background colour, behind the bar. */
- foregroundColourId = 0x1001a00, /**< The colour to use to draw the bar itself. LookAndFeel
- classes will probably use variations on this colour. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
-
- /** Draws a progress bar.
-
- If the progress value is less than 0 or greater than 1.0, this should draw a spinning
- bar that fills the whole space (i.e. to say that the app is still busy but the progress
- isn't known). It can use the current time as a basis for playing an animation.
-
- (Used by progress bars in AlertWindow).
- */
- virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
- double progress, const String& textToShow) = 0;
-
- virtual bool isProgressBarOpaque (ProgressBar&) = 0;
- };
-
- protected:
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void lookAndFeelChanged() override;
- /** @internal */
- void visibilityChanged() override;
- /** @internal */
- void colourChanged() override;
-
- private:
- double& progress;
- double currentValue;
- bool displayPercentage;
- String displayedMessage, currentMessage;
- uint32 lastCallbackTime;
-
- std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
- };
-
- } // namespace juce
|