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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_DROPSHADOWEFFECT_H_INCLUDED
- #define JUCE_DROPSHADOWEFFECT_H_INCLUDED
-
-
- //==============================================================================
- /**
- Defines a drop-shadow effect.
- */
- struct JUCE_API DropShadow
- {
- /** Creates a default drop-shadow effect. */
- DropShadow() noexcept;
-
- /** Creates a drop-shadow object with the given parameters. */
- DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
-
- /** Renders a drop-shadow based on the alpha-channel of the given image. */
- void drawForImage (Graphics& g, const Image& srcImage) const;
-
- /** Renders a drop-shadow based on the shape of a path. */
- void drawForPath (Graphics& g, const Path& path) const;
-
- /** Renders a drop-shadow for a rectangle.
- Note that for speed, this approximates the shadow using gradients.
- */
- void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
-
- /** The colour with which to render the shadow.
- In most cases you'll probably want to leave this as black with an alpha
- value of around 0.5
- */
- Colour colour;
-
- /** The approximate spread of the shadow. */
- int radius;
-
- /** The offset of the shadow. */
- Point<int> offset;
- };
-
- //==============================================================================
- /**
- An effect filter that adds a drop-shadow behind the image's content.
-
- (This will only work on images/components that aren't opaque, of course).
-
- When added to a component, this effect will draw a soft-edged
- shadow based on what gets drawn inside it. The shadow will also
- be applied to the component's children.
-
- For speed, this doesn't use a proper gaussian blur, but cheats by
- using a simple bilinear filter. If you need a really high-quality
- shadow, check out ImageConvolutionKernel::createGaussianBlur()
-
- @see Component::setComponentEffect
- */
- class JUCE_API DropShadowEffect : public ImageEffectFilter
- {
- public:
- //==============================================================================
- /** Creates a default drop-shadow effect.
- To customise the shadow's appearance, use the setShadowProperties() method.
- */
- DropShadowEffect();
-
- /** Destructor. */
- ~DropShadowEffect();
-
- //==============================================================================
- /** Sets up parameters affecting the shadow's appearance. */
- void setShadowProperties (const DropShadow& newShadow);
-
- //==============================================================================
- /** @internal */
- void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
-
-
- private:
- //==============================================================================
- DropShadow shadow;
-
- JUCE_LEAK_DETECTOR (DropShadowEffect)
- };
-
-
- #endif // JUCE_DROPSHADOWEFFECT_H_INCLUDED
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