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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_VALUETREESYNCHRONISER_H_INCLUDED
- #define JUCE_VALUETREESYNCHRONISER_H_INCLUDED
-
-
- //==============================================================================
- /**
- This class can be used to watch for all changes to the state of a ValueTree,
- and to convert them to a transmittable binary encoding.
-
- The purpose of this class is to allow two or more ValueTrees to be remotely
- synchronised by transmitting encoded changes over some kind of transport
- mechanism.
-
- To use it, you'll need to implement a subclass of ValueTreeSynchroniser
- and implement the stateChanged() method to transmit the encoded change (maybe
- via a network or other means) to a remote destination, where it can be
- applied to a target tree.
- */
- class JUCE_API ValueTreeSynchroniser : private ValueTree::Listener
- {
- public:
- /** Creates a ValueTreeSynchroniser that watches the given tree.
-
- After creating an instance of this class and somehow attaching it to
- a target tree, you probably want to call sendFullSyncCallback() to
- get them into a common starting state.
- */
- ValueTreeSynchroniser (const ValueTree& tree);
-
- /** Destructor. */
- virtual ~ValueTreeSynchroniser();
-
- /** This callback happens when the ValueTree changes and the given state-change message
- needs to be applied to any other trees that need to stay in sync with it.
- The data is an opaque blob of binary that you should transmit to wherever your
- target tree lives, and use applyChange() to apply this to the target tree.
- */
- virtual void stateChanged (const void* encodedChange, size_t encodedChangeSize) = 0;
-
- /** Forces the sending of a full state message, which may be large, as it
- encodes the entire ValueTree.
-
- This will internally invoke stateChanged() with the encoded version of the state.
- */
- void sendFullSyncCallback();
-
- /** Applies an encoded change to the given destination tree.
-
- When you implement a receiver for changes that were sent by the stateChanged()
- message, this is the function that you'll need to call to apply them to the
- target tree that you want to be synced.
- */
- static bool applyChange (ValueTree& target,
- const void* encodedChangeData, size_t encodedChangeDataSize,
- UndoManager* undoManager);
-
- /** Returns the root ValueTree that is being observed. */
- const ValueTree& getRoot() noexcept { return valueTree; }
-
- private:
- ValueTree valueTree;
-
- void valueTreePropertyChanged (ValueTree&, const Identifier&) override;
- void valueTreeChildAdded (ValueTree&, ValueTree&) override;
- void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override;
- void valueTreeChildOrderChanged (ValueTree&, int, int) override;
- void valueTreeParentChanged (ValueTree&) override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ValueTreeSynchroniser)
- };
-
-
-
- #endif // JUCE_VALUETREESYNCHRONISER_H_INCLUDED
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