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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A subclass of SynthesiserSound that represents a sampled audio clip.
-
- This is a pretty basic sampler, and just attempts to load the whole audio stream
- into memory.
-
- To use it, create a Synthesiser, add some SamplerVoice objects to it, then
- give it some SampledSound objects to play.
-
- @see SamplerVoice, Synthesiser, SynthesiserSound
- */
- class JUCE_API SamplerSound : public SynthesiserSound
- {
- public:
- //==============================================================================
- /** Creates a sampled sound from an audio reader.
-
- This will attempt to load the audio from the source into memory and store
- it in this object.
-
- @param name a name for the sample
- @param source the audio to load. This object can be safely deleted by the
- caller after this constructor returns
- @param midiNotes the set of midi keys that this sound should be played on. This
- is used by the SynthesiserSound::appliesToNote() method
- @param midiNoteForNormalPitch the midi note at which the sample should be played
- with its natural rate. All other notes will be pitched
- up or down relative to this one
- @param attackTimeSecs the attack (fade-in) time, in seconds
- @param releaseTimeSecs the decay (fade-out) time, in seconds
- @param maxSampleLengthSeconds a maximum length of audio to read from the audio
- source, in seconds
- */
- SamplerSound (const String& name,
- AudioFormatReader& source,
- const BigInteger& midiNotes,
- int midiNoteForNormalPitch,
- double attackTimeSecs,
- double releaseTimeSecs,
- double maxSampleLengthSeconds);
-
- /** Destructor. */
- ~SamplerSound();
-
- //==============================================================================
- /** Returns the sample's name */
- const String& getName() const noexcept { return name; }
-
- /** Returns the audio sample data.
- This could return nullptr if there was a problem loading the data.
- */
- AudioSampleBuffer* getAudioData() const noexcept { return data; }
-
-
- //==============================================================================
- bool appliesToNote (int midiNoteNumber) override;
- bool appliesToChannel (int midiChannel) override;
-
-
- private:
- //==============================================================================
- friend class SamplerVoice;
-
- String name;
- ScopedPointer<AudioSampleBuffer> data;
- double sourceSampleRate;
- BigInteger midiNotes;
- int length, attackSamples, releaseSamples;
- int midiRootNote;
-
- JUCE_LEAK_DETECTOR (SamplerSound)
- };
-
-
- //==============================================================================
- /**
- A subclass of SynthesiserVoice that can play a SamplerSound.
-
- To use it, create a Synthesiser, add some SamplerVoice objects to it, then
- give it some SampledSound objects to play.
-
- @see SamplerSound, Synthesiser, SynthesiserVoice
- */
- class JUCE_API SamplerVoice : public SynthesiserVoice
- {
- public:
- //==============================================================================
- /** Creates a SamplerVoice. */
- SamplerVoice();
-
- /** Destructor. */
- ~SamplerVoice();
-
- //==============================================================================
- bool canPlaySound (SynthesiserSound*) override;
-
- void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
- void stopNote (float velocity, bool allowTailOff) override;
-
- void pitchWheelMoved (int newValue) override;
- void controllerMoved (int controllerNumber, int newValue) override;
-
- void renderNextBlock (AudioSampleBuffer&, int startSample, int numSamples) override;
-
-
- private:
- //==============================================================================
- double pitchRatio;
- double sourceSamplePosition;
- float lgain, rgain, attackReleaseLevel, attackDelta, releaseDelta;
- bool isInAttack, isInRelease;
-
- JUCE_LEAK_DETECTOR (SamplerVoice)
- };
-
- } // namespace juce
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