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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An AudioSource that mixes together the output of a set of other AudioSources.
-
- Input sources can be added and removed while the mixer is running as long as their
- prepareToPlay() and releaseResources() methods are called before and after adding
- them to the mixer.
-
- @tags{Audio}
- */
- class JUCE_API MixerAudioSource : public AudioSource
- {
- public:
- //==============================================================================
- /** Creates a MixerAudioSource. */
- MixerAudioSource();
-
- /** Destructor. */
- ~MixerAudioSource() override;
-
- //==============================================================================
- /** Adds an input source to the mixer.
-
- If the mixer is running you'll need to make sure that the input source
- is ready to play by calling its prepareToPlay() method before adding it.
- If the mixer is stopped, then its input sources will be automatically
- prepared when the mixer's prepareToPlay() method is called.
-
- @param newInput the source to add to the mixer
- @param deleteWhenRemoved if true, then this source will be deleted when
- no longer needed by the mixer.
- */
- void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
-
- /** Removes an input source.
- If the source was added by calling addInputSource() with the deleteWhenRemoved
- flag set, it will be deleted by this method.
- */
- void removeInputSource (AudioSource* input);
-
- /** Removes all the input sources.
- Any sources which were added by calling addInputSource() with the deleteWhenRemoved
- flag set will be deleted by this method.
- */
- void removeAllInputs();
-
- //==============================================================================
- /** Implementation of the AudioSource method.
- This will call prepareToPlay() on all its input sources.
- */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
-
- /** Implementation of the AudioSource method.
- This will call releaseResources() on all its input sources.
- */
- void releaseResources() override;
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo&) override;
-
-
- private:
- //==============================================================================
- Array<AudioSource*> inputs;
- BigInteger inputsToDelete;
- CriticalSection lock;
- AudioBuffer<float> tempBuffer;
- double currentSampleRate;
- int bufferSizeExpected;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource)
- };
-
- } // namespace juce
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