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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_RANDOM_H_INCLUDED
- #define JUCE_RANDOM_H_INCLUDED
-
-
- //==============================================================================
- /**
- A random number generator.
-
- You can create a Random object and use it to generate a sequence of random numbers.
- */
- class JUCE_API Random
- {
- public:
- //==============================================================================
- /** Creates a Random object based on a seed value.
-
- For a given seed value, the subsequent numbers generated by this object
- will be predictable, so a good idea is to set this value based
- on the time, e.g.
-
- new Random (Time::currentTimeMillis())
- */
- explicit Random (int64 seedValue) noexcept;
-
- /** Creates a Random object using a random seed value.
- Internally, this calls setSeedRandomly() to randomise the seed.
- */
- Random();
-
- /** Destructor. */
- ~Random() noexcept;
-
- /** Returns the next random 32 bit integer.
- @returns a random integer from the full range 0x80000000 to 0x7fffffff
- */
- int nextInt() noexcept;
-
- /** Returns the next random number, limited to a given range.
- The maxValue parameter may not be negative, or zero.
- @returns a random integer between 0 (inclusive) and maxValue (exclusive).
- */
- int nextInt (int maxValue) noexcept;
-
- #if 0
- /** Returns the next random number, limited to a given range.
- @returns a random integer between the range start (inclusive) and its end (exclusive).
- */
- int nextInt (Range<int> range) noexcept;
- #endif
-
- /** Returns the next 64-bit random number.
- @returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff
- */
- int64 nextInt64() noexcept;
-
- /** Returns the next random floating-point number.
- @returns a random value in the range 0 (inclusive) to 1.0 (exclusive)
- */
- float nextFloat() noexcept;
-
- /** Returns the next random floating-point number.
- @returns a random value in the range 0 (inclusive) to 1.0 (exclusive)
- */
- double nextDouble() noexcept;
-
- /** Returns the next random boolean value. */
- bool nextBool() noexcept;
-
- #if 0
- /** Returns a BigInteger containing a random number.
- @returns a random value in the range 0 to (maximumValue - 1).
- */
- BigInteger nextLargeNumber (const BigInteger& maximumValue);
-
- /** Fills a block of memory with random values. */
- void fillBitsRandomly (void* bufferToFill, size_t sizeInBytes);
-
- /** Sets a range of bits in a BigInteger to random values. */
- void fillBitsRandomly (BigInteger& arrayToChange, int startBit, int numBits);
- #endif
-
- //==============================================================================
- /** Resets this Random object to a given seed value. */
- void setSeed (int64 newSeed) noexcept;
-
- /** Returns the RNG's current seed. */
- int64 getSeed() const noexcept { return seed; }
-
- /** Merges this object's seed with another value.
- This sets the seed to be a value created by combining the current seed and this
- new value.
- */
- void combineSeed (int64 seedValue) noexcept;
-
- /** Reseeds this generator using a value generated from various semi-random system
- properties like the current time, etc.
-
- Because this function convolves the time with the last seed value, calling
- it repeatedly will increase the randomness of the final result.
- */
- void setSeedRandomly();
-
- /** The overhead of creating a new Random object is fairly small, but if you want to avoid
- it, you can call this method to get a global shared Random object.
-
- It's not thread-safe though, so threads should use their own Random object, otherwise
- you run the risk of your random numbers becoming.. erm.. randomly corrupted..
- */
- static Random& getSystemRandom() noexcept;
-
- private:
- //==============================================================================
- int64 seed;
-
- JUCE_LEAK_DETECTOR (Random)
- };
-
-
- #endif // JUCE_RANDOM_H_INCLUDED
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