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- /*
- ==============================================================================
-
- This file is part of the Water library.
- Copyright (c) 2016 ROLI Ltd.
- Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- ==============================================================================
- */
-
- #ifndef WATER_SORTEDSET_H_INCLUDED
- #define WATER_SORTEDSET_H_INCLUDED
-
- #include "../water.h"
-
- namespace water {
-
- //==============================================================================
- /**
- Holds a set of unique primitive objects, such as ints or doubles.
-
- A set can only hold one item with a given value, so if for example it's a
- set of integers, attempting to add the same integer twice will do nothing
- the second time.
-
- Internally, the list of items is kept sorted (which means that whatever
- kind of primitive type is used must support the ==, <, >, <= and >= operators
- to determine the order), and searching the set for known values is very fast
- because it uses a binary-chop method.
-
- Note that if you're using a class or struct as the element type, it must be
- capable of being copied or moved with a straightforward memcpy, rather than
- needing construction and destruction code.
-
- To make all the set's methods thread-safe, pass in "CriticalSection" as the templated
- TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
-
- @see Array, OwnedArray, ReferenceCountedArray, StringArray, CriticalSection
- */
- template <class ElementType>
- class SortedSet
- {
- public:
- //==============================================================================
- /** Creates an empty set. */
- SortedSet() noexcept
- {
- }
-
- /** Creates a copy of another set.
- @param other the set to copy
- */
- SortedSet (const SortedSet& other)
- : data (other.data)
- {
- }
-
- /** Destructor. */
- ~SortedSet() noexcept
- {
- }
-
- /** Copies another set over this one.
- @param other the set to copy
- */
- SortedSet& operator= (const SortedSet& other) noexcept
- {
- data = other.data;
- return *this;
- }
-
- //==============================================================================
- /** Compares this set to another one.
- Two sets are considered equal if they both contain the same set of elements.
- @param other the other set to compare with
- */
- bool operator== (const SortedSet<ElementType>& other) const noexcept
- {
- return data == other.data;
- }
-
- /** Compares this set to another one.
- Two sets are considered equal if they both contain the same set of elements.
- @param other the other set to compare with
- */
- bool operator!= (const SortedSet<ElementType>& other) const noexcept
- {
- return ! operator== (other);
- }
-
- //==============================================================================
- /** Removes all elements from the set.
-
- This will remove all the elements, and free any storage that the set is
- using. To clear it without freeing the storage, use the clearQuick()
- method instead.
-
- @see clearQuick
- */
- void clear() noexcept
- {
- data.clear();
- }
-
- /** Removes all elements from the set without freeing the array's allocated storage.
- @see clear
- */
- void clearQuick() noexcept
- {
- data.clearQuick();
- }
-
- //==============================================================================
- /** Returns the current number of elements in the set. */
- inline int size() const noexcept
- {
- return data.size();
- }
-
- /** Returns true if the set is empty, false otherwise. */
- inline bool isEmpty() const noexcept
- {
- return size() == 0;
- }
-
- /** Returns one of the elements in the set.
-
- If the index passed in is beyond the range of valid elements, this
- will return zero.
-
- If you're certain that the index will always be a valid element, you
- can call getUnchecked() instead, which is faster.
-
- @param index the index of the element being requested (0 is the first element in the set)
- @see getUnchecked, getFirst, getLast
- */
- inline ElementType operator[] (const int index) const noexcept
- {
- return data [index];
- }
-
- /** Returns one of the elements in the set, without checking the index passed in.
- Unlike the operator[] method, this will try to return an element without
- checking that the index is within the bounds of the set, so should only
- be used when you're confident that it will always be a valid index.
-
- @param index the index of the element being requested (0 is the first element in the set)
- @see operator[], getFirst, getLast
- */
- inline ElementType getUnchecked (const int index) const noexcept
- {
- return data.getUnchecked (index);
- }
-
- /** Returns a direct reference to one of the elements in the set, without checking the index passed in.
-
- This is like getUnchecked, but returns a direct reference to the element, so that
- you can alter it directly. Obviously this can be dangerous, so only use it when
- absolutely necessary.
-
- @param index the index of the element being requested (0 is the first element in the array)
- */
- inline ElementType& getReference (const int index) const noexcept
- {
- return data.getReference (index);
- }
-
- /** Returns the first element in the set, or 0 if the set is empty.
- @see operator[], getUnchecked, getLast
- */
- inline ElementType getFirst() const noexcept
- {
- return data.getFirst();
- }
-
- /** Returns the last element in the set, or 0 if the set is empty.
- @see operator[], getUnchecked, getFirst
- */
- inline ElementType getLast() const noexcept
- {
- return data.getLast();
- }
-
- //==============================================================================
- /** Returns a pointer to the first element in the set.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ElementType* begin() const noexcept
- {
- return data.begin();
- }
-
- /** Returns a pointer to the element which follows the last element in the set.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ElementType* end() const noexcept
- {
- return data.end();
- }
-
- //==============================================================================
- /** Finds the index of the first element which matches the value passed in.
-
- This will search the set for the given object, and return the index
- of its first occurrence. If the object isn't found, the method will return -1.
-
- @param elementToLookFor the value or object to look for
- @returns the index of the object, or -1 if it's not found
- */
- int indexOf (const ElementType& elementToLookFor) const noexcept
- {
- int s = 0;
- int e = data.size();
-
- for (;;)
- {
- if (s >= e)
- return -1;
-
- if (elementToLookFor == data.getReference (s))
- return s;
-
- const int halfway = (s + e) / 2;
-
- if (halfway == s)
- return -1;
-
- if (elementToLookFor < data.getReference (halfway))
- e = halfway;
- else
- s = halfway;
- }
- }
-
- /** Returns true if the set contains at least one occurrence of an object.
-
- @param elementToLookFor the value or object to look for
- @returns true if the item is found
- */
- bool contains (const ElementType& elementToLookFor) const noexcept
- {
- return indexOf (elementToLookFor) >= 0;
- }
-
- //==============================================================================
- /** Adds a new element to the set, (as long as it's not already in there).
-
- Note that if a matching element already exists, the new value will be assigned
- to the existing one using operator=, so that if there are any differences between
- the objects which were not recognised by the object's operator==, then the
- set will always contain a copy of the most recently added one.
-
- @param newElement the new object to add to the set
- @returns true if the value was added, or false if it already existed
- @see set, insert, addIfNotAlreadyThere, addSorted, addSet, addArray
- */
- bool add (const ElementType& newElement) noexcept
- {
- int s = 0;
- int e = data.size();
-
- while (s < e)
- {
- ElementType& elem = data.getReference (s);
- if (newElement == elem)
- {
- elem = newElement; // force an update in case operator== permits differences.
- return false;
- }
-
- const int halfway = (s + e) / 2;
- const bool isBeforeHalfway = (newElement < data.getReference (halfway));
-
- if (halfway == s)
- {
- if (! isBeforeHalfway)
- ++s;
-
- break;
- }
-
- if (isBeforeHalfway)
- e = halfway;
- else
- s = halfway;
- }
-
- data.insert (s, newElement);
- return true;
- }
-
- /** Adds elements from an array to this set.
-
- @param elementsToAdd the array of elements to add
- @param numElementsToAdd how many elements are in this other array
- @see add
- */
- void addArray (const ElementType* elementsToAdd,
- int numElementsToAdd) noexcept
- {
- while (--numElementsToAdd >= 0)
- add (*elementsToAdd++);
- }
-
- /** Adds elements from another set to this one.
-
- @param setToAddFrom the set from which to copy the elements
- @param startIndex the first element of the other set to start copying from
- @param numElementsToAdd how many elements to add from the other set. If this
- value is negative or greater than the number of available elements,
- all available elements will be copied.
- @see add
- */
- template <class OtherSetType>
- void addSet (const OtherSetType& setToAddFrom,
- int startIndex = 0,
- int numElementsToAdd = -1) noexcept
- {
- wassert (this != &setToAddFrom);
-
- if (this != &setToAddFrom)
- {
- if (startIndex < 0)
- {
- wassertfalse;
- startIndex = 0;
- }
-
- if (numElementsToAdd < 0 || startIndex + numElementsToAdd > setToAddFrom.size())
- numElementsToAdd = setToAddFrom.size() - startIndex;
-
- if (numElementsToAdd > 0)
- addArray (&setToAddFrom.data.getReference (startIndex), numElementsToAdd);
- }
- }
-
- //==============================================================================
- /** Removes an element from the set.
-
- This will remove the element at a given index.
- If the index passed in is out-of-range, nothing will happen.
-
- @param indexToRemove the index of the element to remove
- @returns the element that has been removed
- @see removeValue, removeRange
- */
- ElementType remove (const int indexToRemove) noexcept
- {
- return data.removeAndReturn (indexToRemove);
- }
-
- /** Removes an item from the set.
-
- This will remove the given element from the set, if it's there.
-
- @param valueToRemove the object to try to remove
- @see remove, removeRange
- */
- void removeValue (const ElementType valueToRemove) noexcept
- {
- data.remove (indexOf (valueToRemove));
- }
-
- /** Removes any elements which are also in another set.
-
- @param otherSet the other set in which to look for elements to remove
- @see removeValuesNotIn, remove, removeValue, removeRange
- */
- template <class OtherSetType>
- void removeValuesIn (const OtherSetType& otherSet) noexcept
- {
- if (this == &otherSet)
- {
- clear();
- }
- else if (otherSet.size() > 0)
- {
- for (int i = data.size(); --i >= 0;)
- if (otherSet.contains (data.getReference (i)))
- remove (i);
- }
- }
-
- /** Removes any elements which are not found in another set.
-
- Only elements which occur in this other set will be retained.
-
- @param otherSet the set in which to look for elements NOT to remove
- @see removeValuesIn, remove, removeValue, removeRange
- */
- template <class OtherSetType>
- void removeValuesNotIn (const OtherSetType& otherSet) noexcept
- {
- if (this != &otherSet)
- {
- if (otherSet.size() <= 0)
- {
- clear();
- }
- else
- {
- for (int i = data.size(); --i >= 0;)
- if (! otherSet.contains (data.getReference (i)))
- remove (i);
- }
- }
- }
-
- /** This swaps the contents of this array with those of another array.
-
- If you need to exchange two arrays, this is vastly quicker than using copy-by-value
- because it just swaps their internal pointers.
- */
- template <class OtherSetType>
- void swapWith (OtherSetType& otherSet) noexcept
- {
- data.swapWith (otherSet.data);
- }
-
- //==============================================================================
- /** Reduces the amount of storage being used by the set.
-
- Sets typically allocate slightly more storage than they need, and after
- removing elements, they may have quite a lot of unused space allocated.
- This method will reduce the amount of allocated storage to a minimum.
- */
- void minimiseStorageOverheads() noexcept
- {
- data.minimiseStorageOverheads();
- }
-
- /** Increases the set's internal storage to hold a minimum number of elements.
-
- Calling this before adding a large known number of elements means that
- the set won't have to keep dynamically resizing itself as the elements
- are added, and it'll therefore be more efficient.
- */
- void ensureStorageAllocated (const int minNumElements)
- {
- data.ensureStorageAllocated (minNumElements);
- }
-
-
- private:
- //==============================================================================
- Array<ElementType> data;
- };
-
- }
-
- #endif // WATER_SORTEDSET_H_INCLUDED
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