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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #ifdef JUCE_GRAPHICS_H_INCLUDED
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
- #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
- #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
- #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
- #define JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS 1
-
- #include "juce_graphics.h"
-
- //==============================================================================
- #if JUCE_MAC
- #import <QuartzCore/QuartzCore.h>
-
- #elif JUCE_WINDOWS
- // get rid of some warnings in Window's own headers
- JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4458)
-
- #if JUCE_MINGW && JUCE_USE_DIRECTWRITE
- #warning "DirectWrite not currently implemented with mingw..."
- #undef JUCE_USE_DIRECTWRITE
- #endif
-
- #if JUCE_USE_DIRECTWRITE || JUCE_DIRECT2D
- /* If you hit a compile error trying to include these files, you may need to update
- your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
- headers are in the version 7 SDKs.
- */
- #include <d2d1.h>
- #include <dwrite.h>
- #endif
-
- #if JUCE_MINGW
- #include <malloc.h>
- #include <cstdio>
- #endif
-
- #include <unordered_map>
-
- JUCE_END_IGNORE_WARNINGS_MSVC
-
- #elif JUCE_IOS
- #import <QuartzCore/QuartzCore.h>
- #import <CoreText/CoreText.h>
-
- #if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_3_2
- #error "JUCE no longer supports targets earlier than iOS 3.2"
- #endif
-
- #elif JUCE_LINUX
- #ifndef JUCE_USE_FREETYPE
- #define JUCE_USE_FREETYPE 1
- #endif
- #endif
-
- #if JUCE_USE_FREETYPE
- #if JUCE_USE_FREETYPE_AMALGAMATED
- #include "native/freetype/FreeTypeAmalgam.h"
- #else
- #include <ft2build.h>
- #include FT_FREETYPE_H
- #endif
- #endif
-
- #undef SIZEOF
-
- #if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
- #define JUCE_USING_COREIMAGE_LOADER 1
- #else
- #define JUCE_USING_COREIMAGE_LOADER 0
- #endif
-
- //==============================================================================
- #include "colour/juce_Colour.cpp"
- #include "colour/juce_ColourGradient.cpp"
- #include "colour/juce_Colours.cpp"
- #include "colour/juce_FillType.cpp"
- #include "geometry/juce_AffineTransform.cpp"
- #include "geometry/juce_EdgeTable.cpp"
- #include "geometry/juce_Path.cpp"
- #include "geometry/juce_PathIterator.cpp"
- #include "geometry/juce_PathStrokeType.cpp"
- #include "placement/juce_RectanglePlacement.cpp"
- #include "contexts/juce_GraphicsContext.cpp"
- #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
- #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
- #include "images/juce_Image.cpp"
- #include "images/juce_ImageCache.cpp"
- #include "images/juce_ImageConvolutionKernel.cpp"
- #include "images/juce_ImageFileFormat.cpp"
- #include "image_formats/juce_GIFLoader.cpp"
- #include "image_formats/juce_JPEGLoader.cpp"
- #include "image_formats/juce_PNGLoader.cpp"
- #include "fonts/juce_AttributedString.cpp"
- #include "fonts/juce_Typeface.cpp"
- #include "fonts/juce_CustomTypeface.cpp"
- #include "fonts/juce_Font.cpp"
- #include "fonts/juce_GlyphArrangement.cpp"
- #include "fonts/juce_TextLayout.cpp"
- #include "effects/juce_DropShadowEffect.cpp"
- #include "effects/juce_GlowEffect.cpp"
-
- #if JUCE_USE_FREETYPE
- #include "native/juce_freetype_Fonts.cpp"
- #endif
-
- //==============================================================================
- #if JUCE_MAC || JUCE_IOS
- #include "native/juce_mac_Fonts.mm"
- #include "native/juce_mac_CoreGraphicsContext.mm"
- #include "native/juce_mac_IconHelpers.cpp"
-
- #elif JUCE_WINDOWS
- #include "native/juce_win32_DirectWriteTypeface.cpp"
- #include "native/juce_win32_DirectWriteTypeLayout.cpp"
- #include "native/juce_win32_Fonts.cpp"
- #include "native/juce_win32_IconHelpers.cpp"
- #if JUCE_DIRECT2D
- #include "native/juce_win32_Direct2DGraphicsContext.cpp"
- #endif
-
- #elif JUCE_LINUX
- #include "native/juce_linux_Fonts.cpp"
- #include "native/juce_linux_IconHelpers.cpp"
-
- #elif JUCE_ANDROID
- #include "native/juce_android_GraphicsContext.cpp"
- #include "native/juce_android_Fonts.cpp"
- #include "native/juce_android_IconHelpers.cpp"
-
- #endif
-
- //==============================================================================
- #if JUCE_USE_FREETYPE && JUCE_USE_FREETYPE_AMALGAMATED
- #undef PIXEL_MASK
- #undef ZLIB_VERSION
- #undef Z_ASCII
- #undef ZEXTERN
- #undef ZEXPORT
-
- extern "C"
- {
- #include "native/freetype/FreeTypeAmalgam.c"
- }
- #endif
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