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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Expresses a coordinate as a dynamically evaluated expression.
-
- When using relative coordinates to position components, the following symbols are available:
- - "left", "right", "top", "bottom" refer to the position of those edges in this component, so
- e.g. for a component whose width is always 100, you might set the right edge to the "left + 100".
- - "[id].left", "[id].right", "[id].top", "[id].bottom", "[id].width", "[id].height", where [id] is
- the identifier of one of this component's siblings. A component's identifier is set with
- Component::setComponentID(). So for example if you want your component to always be 50 pixels to the
- right of the one called "xyz", you could set your left edge to be "xyz.right + 50".
- - Instead of an [id], you can use the name "parent" to refer to this component's parent. Like
- any other component, these values are relative to their component's parent, so "parent.right" won't be
- very useful for positioning a component because it refers to a position with the parent's parent.. but
- "parent.width" can be used for setting positions relative to the parent's size. E.g. to make a 10x10
- component which remains 1 pixel away from its parent's bottom-right, you could use
- "right - 10, bottom - 10, parent.width - 1, parent.height - 1".
- - The name of one of the parent component's markers can also be used as a symbol. For markers to be
- used, the parent component must implement its Component::getMarkers() method, and return at least one
- valid MarkerList. So if you want your component's top edge to be 10 pixels below the
- marker called "foobar", you'd set it to "foobar + 10".
-
- See the Expression class for details about the operators that are supported, but for example
- if you wanted to make your component remains centred within its parent with a size of 100, 100,
- you could express it as:
- @code myComp.setBounds (RelativeBounds ("parent.width / 2 - 50, parent.height / 2 - 50, left + 100, top + 100"));
- @endcode
- ..or an alternative way to achieve the same thing:
- @code myComp.setBounds (RelativeBounds ("right - 100, bottom - 100, parent.width / 2 + 50, parent.height / 2 + 50"));
- @endcode
-
- Or if you wanted a 100x100 component whose top edge is lined up to a marker called "topMarker" and
- which is positioned 50 pixels to the right of another component called "otherComp", you could write:
- @code myComp.setBounds (RelativeBounds ("otherComp.right + 50, topMarker, left + 100, top + 100"));
- @endcode
-
- Be careful not to make your coordinate expressions recursive, though, or exceptions and assertions will
- be thrown!
-
- @see RelativePoint, RelativeRectangle
- */
- class JUCE_API RelativeCoordinate
- {
- public:
- //==============================================================================
- /** Creates a zero coordinate. */
- RelativeCoordinate();
- RelativeCoordinate (const Expression& expression);
- RelativeCoordinate (const RelativeCoordinate&);
- RelativeCoordinate& operator= (const RelativeCoordinate&);
- RelativeCoordinate (RelativeCoordinate&&) noexcept;
- RelativeCoordinate& operator= (RelativeCoordinate&&) noexcept;
-
- /** Creates an absolute position from the parent origin on either the X or Y axis.
-
- @param absoluteDistanceFromOrigin the distance from the origin
- */
- RelativeCoordinate (double absoluteDistanceFromOrigin);
-
- /** Recreates a coordinate from a string description.
- The string will be parsed by ExpressionParser::parse().
- @param stringVersion the expression to use
- @see toString
- */
- RelativeCoordinate (const String& stringVersion);
-
- /** Destructor. */
- ~RelativeCoordinate();
-
- bool operator== (const RelativeCoordinate&) const noexcept;
- bool operator!= (const RelativeCoordinate&) const noexcept;
-
- //==============================================================================
- /** Calculates the absolute position of this coordinate.
-
- You'll need to provide a suitable Expression::Scope for looking up any coordinates that may
- be needed to calculate the result.
- */
- double resolve (const Expression::Scope* evaluationScope) const;
-
- /** Returns true if this coordinate uses the specified coord name at any level in its evaluation.
- This will recursively check any coordinates upon which this one depends.
- */
- bool references (const String& coordName, const Expression::Scope* evaluationScope) const;
-
- /** Returns true if there's a recursive loop when trying to resolve this coordinate's position. */
- bool isRecursive (const Expression::Scope* evaluationScope) const;
-
- /** Returns true if this coordinate depends on any other coordinates for its position. */
- bool isDynamic() const;
-
- //==============================================================================
- /** Changes the value of this coord to make it resolve to the specified position.
-
- Calling this will leave the anchor points unchanged, but will set this coordinate's absolute
- or relative position to whatever value is necessary to make its resultant position
- match the position that is provided.
- */
- void moveToAbsolute (double absoluteTargetPosition, const Expression::Scope* evaluationScope);
-
- /** Returns the expression that defines this coordinate. */
- const Expression& getExpression() const { return term; }
-
-
- //==============================================================================
- /** Returns a string which represents this coordinate.
- For details of the string syntax, see the constructor notes.
- */
- String toString() const;
-
- //==============================================================================
- /** A set of static strings that are commonly used by the RelativeCoordinate class.
-
- As well as avoiding using string literals in your code, using these preset values
- has the advantage that all instances of the same string will share the same, reference-counted
- String object, so if you have thousands of points which all refer to the same
- anchor points, this can save a significant amount of memory allocation.
- */
- struct Strings
- {
- static const String parent; /**< "parent" */
- static const String left; /**< "left" */
- static const String right; /**< "right" */
- static const String top; /**< "top" */
- static const String bottom; /**< "bottom" */
- static const String x; /**< "x" */
- static const String y; /**< "y" */
- static const String width; /**< "width" */
- static const String height; /**< "height" */
- };
-
- struct StandardStrings
- {
- enum Type
- {
- left, right, top, bottom,
- x, y, width, height,
- parent,
- unknown
- };
-
- static Type getTypeOf (const String& s) noexcept;
- };
-
- private:
- //==============================================================================
- Expression term;
- };
-
- } // namespace juce
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