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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A Viewport is used to contain a larger child component, and allows the child
- to be automatically scrolled around.
-
- To use a Viewport, just create one and set the component that goes inside it
- using the setViewedComponent() method. When the child component changes size,
- the Viewport will adjust its scrollbars accordingly.
-
- A subclass of the viewport can be created which will receive calls to its
- visibleAreaChanged() method when the subcomponent changes position or size.
-
-
- @tags{GUI}
- */
- class JUCE_API Viewport : public Component,
- private ComponentListener,
- private ScrollBar::Listener
- {
- public:
- //==============================================================================
- /** Creates a Viewport.
-
- The viewport is initially empty - use the setViewedComponent() method to
- add a child component for it to manage.
- */
- explicit Viewport (const String& componentName = String());
-
- /** Destructor. */
- ~Viewport() override;
-
- //==============================================================================
- /** Sets the component that this viewport will contain and scroll around.
-
- This will add the given component to this Viewport and position it at (0, 0).
-
- (Don't add or remove any child components directly using the normal
- Component::addChildComponent() methods).
-
- @param newViewedComponent the component to add to this viewport, or null to remove
- the current component.
- @param deleteComponentWhenNoLongerNeeded if true, the component will be deleted
- automatically when the viewport is deleted or when a different
- component is added. If false, the caller must manage the lifetime
- of the component
- @see getViewedComponent
- */
- void setViewedComponent (Component* newViewedComponent,
- bool deleteComponentWhenNoLongerNeeded = true);
-
- /** Returns the component that's currently being used inside the Viewport.
-
- @see setViewedComponent
- */
- Component* getViewedComponent() const noexcept { return contentComp.get(); }
-
- //==============================================================================
- /** Changes the position of the viewed component.
-
- The inner component will be moved so that the pixel at the top left of
- the viewport will be the pixel at position (xPixelsOffset, yPixelsOffset)
- within the inner component.
-
- This will update the scrollbars and might cause a call to visibleAreaChanged().
-
- @see getViewPositionX, getViewPositionY, setViewPositionProportionately
- */
- void setViewPosition (int xPixelsOffset, int yPixelsOffset);
-
- /** Changes the position of the viewed component.
-
- The inner component will be moved so that the pixel at the top left of
- the viewport will be the pixel at the specified coordinates within the
- inner component.
-
- This will update the scrollbars and might cause a call to visibleAreaChanged().
-
- @see getViewPositionX, getViewPositionY, setViewPositionProportionately
- */
- void setViewPosition (Point<int> newPosition);
-
- /** Changes the view position as a proportion of the distance it can move.
-
- The values here are from 0.0 to 1.0 - where (0, 0) would put the
- visible area in the top-left, and (1, 1) would put it as far down and
- to the right as it's possible to go whilst keeping the child component
- on-screen.
- */
- void setViewPositionProportionately (double proportionX, double proportionY);
-
- /** If the specified position is at the edges of the viewport, this method scrolls
- the viewport to bring that position nearer to the centre.
-
- Call this if you're dragging an object inside a viewport and want to make it scroll
- when the user approaches an edge. You might also find Component::beginDragAutoRepeat()
- useful when auto-scrolling.
-
- @param mouseX the x position, relative to the Viewport's top-left
- @param mouseY the y position, relative to the Viewport's top-left
- @param distanceFromEdge specifies how close to an edge the position needs to be
- before the viewport should scroll in that direction
- @param maximumSpeed the maximum number of pixels that the viewport is allowed
- to scroll by.
- @returns true if the viewport was scrolled
- */
- bool autoScroll (int mouseX, int mouseY, int distanceFromEdge, int maximumSpeed);
-
- /** Returns the position within the child component of the top-left of its visible area. */
- Point<int> getViewPosition() const noexcept { return lastVisibleArea.getPosition(); }
-
- /** Returns the visible area of the child component, relative to its top-left */
- Rectangle<int> getViewArea() const noexcept { return lastVisibleArea; }
-
- /** Returns the position within the child component of the top-left of its visible area.
- @see getViewWidth, setViewPosition
- */
- int getViewPositionX() const noexcept { return lastVisibleArea.getX(); }
-
- /** Returns the position within the child component of the top-left of its visible area.
- @see getViewHeight, setViewPosition
- */
- int getViewPositionY() const noexcept { return lastVisibleArea.getY(); }
-
- /** Returns the width of the visible area of the child component.
-
- This may be less than the width of this Viewport if there's a vertical scrollbar
- or if the child component is itself smaller.
- */
- int getViewWidth() const noexcept { return lastVisibleArea.getWidth(); }
-
- /** Returns the height of the visible area of the child component.
-
- This may be less than the height of this Viewport if there's a horizontal scrollbar
- or if the child component is itself smaller.
- */
- int getViewHeight() const noexcept { return lastVisibleArea.getHeight(); }
-
- /** Returns the width available within this component for the contents.
-
- This will be the width of the viewport component minus the width of a
- vertical scrollbar (if visible).
- */
- int getMaximumVisibleWidth() const;
-
- /** Returns the height available within this component for the contents.
-
- This will be the height of the viewport component minus the space taken up
- by a horizontal scrollbar (if visible).
- */
- int getMaximumVisibleHeight() const;
-
- //==============================================================================
- /** Callback method that is called when the visible area changes.
-
- This will be called when the visible area is moved either be scrolling or
- by calls to setViewPosition(), etc.
- */
- virtual void visibleAreaChanged (const Rectangle<int>& newVisibleArea);
-
- /** Callback method that is called when the viewed component is added, removed or swapped. */
- virtual void viewedComponentChanged (Component* newComponent);
-
- //==============================================================================
- /** Turns scrollbars on or off.
-
- If set to false, the scrollbars won't ever appear. When true (the default)
- they will appear only when needed.
-
- The allowVerticalScrollingWithoutScrollbar parameters allow you to enable
- mouse-wheel scrolling even when there the scrollbars are hidden. When the
- scrollbars are visible, these parameters are ignored.
- */
- void setScrollBarsShown (bool showVerticalScrollbarIfNeeded,
- bool showHorizontalScrollbarIfNeeded,
- bool allowVerticalScrollingWithoutScrollbar = false,
- bool allowHorizontalScrollingWithoutScrollbar = false);
-
- /** Changes where the scroll bars are positioned
-
- If verticalScrollbarOnRight is set to true, then the vertical scrollbar will
- appear on the right side of the view port's content (this is the default),
- otherwise it will be on the left side of the content.
-
- If horizontalScrollbarAtBottom is set to true, then the horizontal scrollbar
- will appear at the bottom of the view port's content (this is the default),
- otherwise it will be at the top.
- */
- void setScrollBarPosition (bool verticalScrollbarOnRight,
- bool horizontalScrollbarAtBottom);
-
- /** True if the vertical scrollbar will appear on the right side of the content */
- bool isVerticalScrollbarOnTheRight() const noexcept { return vScrollbarRight; }
-
- /** True if the horizontal scrollbar will appear at the bottom of the content */
- bool isHorizontalScrollbarAtBottom() const noexcept { return hScrollbarBottom; }
-
- /** True if the vertical scrollbar is enabled.
- @see setScrollBarsShown
- */
- bool isVerticalScrollBarShown() const noexcept { return showVScrollbar; }
-
- /** True if the horizontal scrollbar is enabled.
- @see setScrollBarsShown
- */
- bool isHorizontalScrollBarShown() const noexcept { return showHScrollbar; }
-
- /** Changes the width of the scrollbars.
- If this isn't specified, the default width from the LookAndFeel class will be used.
- @see LookAndFeel::getDefaultScrollbarWidth
- */
- void setScrollBarThickness (int thickness);
-
- /** Returns the thickness of the scrollbars.
- @see setScrollBarThickness
- */
- int getScrollBarThickness() const;
-
- /** Changes the distance that a single-step click on a scrollbar button
- will move the viewport.
- */
- void setSingleStepSizes (int stepX, int stepY);
-
- /** Returns a pointer to the scrollbar component being used.
- Handy if you need to customise the bar somehow.
- */
- ScrollBar& getVerticalScrollBar() noexcept { return *verticalScrollBar; }
-
- /** Returns a pointer to the scrollbar component being used.
- Handy if you need to customise the bar somehow.
- */
- ScrollBar& getHorizontalScrollBar() noexcept { return *horizontalScrollBar; }
-
- /** Re-instantiates the scrollbars, which is only really useful if you've overridden createScrollBarComponent(). */
- void recreateScrollbars();
-
- /** True if there's any off-screen content that could be scrolled vertically,
- or false if everything is currently visible.
- */
- bool canScrollVertically() const noexcept;
-
- /** True if there's any off-screen content that could be scrolled horizontally,
- or false if everything is currently visible.
- */
- bool canScrollHorizontally() const noexcept;
-
- /** Enables or disables drag-to-scroll functionality in the viewport.
-
- If your viewport contains a Component that you don't want to receive mouse events when the
- user is drag-scrolling, you can disable this with the Component::setViewportIgnoreDragFlag()
- method.
- */
- void setScrollOnDragEnabled (bool shouldScrollOnDrag);
-
- /** Returns true if drag-to-scroll functionality is enabled. */
- bool isScrollOnDragEnabled() const noexcept;
-
- /** Returns true if the user is currently dragging-to-scroll.
- @see setScrollOnDragEnabled
- */
- bool isCurrentlyScrollingOnDrag() const noexcept;
-
- //==============================================================================
- /** @internal */
- void resized() override;
- /** @internal */
- void scrollBarMoved (ScrollBar*, double newRangeStart) override;
- /** @internal */
- void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
- /** @internal */
- bool keyPressed (const KeyPress&) override;
- /** @internal */
- void componentMovedOrResized (Component&, bool wasMoved, bool wasResized) override;
- /** @internal */
- void lookAndFeelChanged() override;
- /** @internal */
- bool useMouseWheelMoveIfNeeded (const MouseEvent&, const MouseWheelDetails&);
- /** @internal */
- static bool respondsToKey (const KeyPress&);
-
- protected:
- //==============================================================================
- /** Creates the Scrollbar components that will be added to the Viewport.
- Subclasses can override this if they need to customise the scrollbars in some way.
- */
- virtual ScrollBar* createScrollBarComponent (bool isVertical);
-
- private:
- //==============================================================================
- std::unique_ptr<ScrollBar> verticalScrollBar, horizontalScrollBar;
- Component contentHolder;
- WeakReference<Component> contentComp;
- Rectangle<int> lastVisibleArea;
- int scrollBarThickness = 0;
- int singleStepX = 16, singleStepY = 16;
- bool showHScrollbar = true, showVScrollbar = true, deleteContent = true;
- bool customScrollBarThickness = false;
- bool allowScrollingWithoutScrollbarV = false, allowScrollingWithoutScrollbarH = false;
- bool vScrollbarRight = true, hScrollbarBottom = true;
-
- struct DragToScrollListener;
- std::unique_ptr<DragToScrollListener> dragToScrollListener;
-
- Point<int> viewportPosToCompPos (Point<int>) const;
-
- void updateVisibleArea();
- void deleteOrRemoveContentComp();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Viewport)
- };
-
- } // namespace juce
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