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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Components derived from this class can have text dropped onto them by an external application.
-
- @see DragAndDropContainer
- */
- class JUCE_API TextDragAndDropTarget
- {
- public:
- /** Destructor. */
- virtual ~TextDragAndDropTarget() {}
-
- /** Callback to check whether this target is interested in the set of text being offered.
-
- Note that this will be called repeatedly when the user is dragging the mouse around over your
- component, so don't do anything time-consuming in here!
-
- @param text the text that the user is dragging
- @returns true if this component wants to receive the other callbacks regarging this
- type of object; if it returns false, no other callbacks will be made.
- */
- virtual bool isInterestedInTextDrag (const String& text) = 0;
-
- /** Callback to indicate that some text is being dragged over this component.
-
- This gets called when the user moves the mouse into this component while dragging.
-
- Use this callback as a trigger to make your component repaint itself to give the
- user feedback about whether the text can be dropped here or not.
-
- @param text the text that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void textDragEnter (const String& text, int x, int y);
-
- /** Callback to indicate that the user is dragging some text over this component.
-
- This gets called when the user moves the mouse over this component while dragging.
- Normally overriding itemDragEnter() and itemDragExit() are enough, but
- this lets you know what happens in-between.
-
- @param text the text that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void textDragMove (const String& text, int x, int y);
-
- /** Callback to indicate that the mouse has moved away from this component.
-
- This gets called when the user moves the mouse out of this component while dragging
- the text.
-
- If you've used textDragEnter() to repaint your component and give feedback, use this
- as a signal to repaint it in its normal state.
-
- @param text the text that the user is dragging
- */
- virtual void textDragExit (const String& text);
-
- /** Callback to indicate that the user has dropped the text onto this component.
-
- When the user drops the text, this get called, and you can use the text in whatever
- way is appropriate.
-
- Note that after this is called, the textDragExit method may not be called, so you should
- clean up in here if there's anything you need to do when the drag finishes.
-
- @param text the text that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void textDropped (const String& text, int x, int y) = 0;
- };
-
- } // namespace juce
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