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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- class DropShadower::ShadowWindow : public Component
- {
- public:
- ShadowWindow (Component* comp, const DropShadow& ds)
- : target (comp), shadow (ds)
- {
- setVisible (true);
- setInterceptsMouseClicks (false, false);
-
- if (! comp->isOnDesktop())
- {
- setSize (1, 1); // to keep the OS happy by not having zero-size windows
- addToDesktop (ComponentPeer::windowIgnoresMouseClicks
- | ComponentPeer::windowIsTemporary
- | ComponentPeer::windowIgnoresKeyPresses);
- }
- else if (Component* const parent = comp->getParentComponent())
- {
- parent->addChildComponent (this);
- }
- }
-
- void paint (Graphics& g) override
- {
- if (Component* c = target)
- shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
- }
-
- void resized() override
- {
- repaint(); // (needed for correct repainting)
- }
-
- float getDesktopScaleFactor() const override
- {
- if (target != nullptr)
- return target->getDesktopScaleFactor();
-
- return Component::getDesktopScaleFactor();
- }
-
- private:
- WeakReference<Component> target;
- DropShadow shadow;
-
- JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
- };
-
-
- //==============================================================================
- DropShadower::DropShadower (const DropShadow& ds)
- : owner (nullptr), shadow (ds), reentrant (false)
- {
- }
-
- DropShadower::~DropShadower()
- {
- if (owner != nullptr)
- {
- owner->removeComponentListener (this);
- owner = nullptr;
- }
-
- updateParent();
-
- reentrant = true;
- shadowWindows.clear();
- }
-
- void DropShadower::setOwner (Component* componentToFollow)
- {
- if (componentToFollow != owner)
- {
- if (owner != nullptr)
- owner->removeComponentListener (this);
-
- // (the component can't be null)
- jassert (componentToFollow != nullptr);
-
- owner = componentToFollow;
- jassert (owner != nullptr);
-
- updateParent();
- owner->addComponentListener (this);
-
- updateShadows();
- }
- }
-
- void DropShadower::updateParent()
- {
- if (Component* p = lastParentComp)
- p->removeComponentListener (this);
-
- lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
-
- if (Component* p = lastParentComp)
- p->addComponentListener (this);
- }
-
- void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
- {
- if (owner == &c)
- updateShadows();
- }
-
- void DropShadower::componentBroughtToFront (Component& c)
- {
- if (owner == &c)
- updateShadows();
- }
-
- void DropShadower::componentChildrenChanged (Component&)
- {
- updateShadows();
- }
-
- void DropShadower::componentParentHierarchyChanged (Component& c)
- {
- if (owner == &c)
- {
- updateParent();
- updateShadows();
- }
- }
-
- void DropShadower::componentVisibilityChanged (Component& c)
- {
- if (owner == &c)
- updateShadows();
- }
-
- void DropShadower::updateShadows()
- {
- if (reentrant)
- return;
-
- const ScopedValueSetter<bool> setter (reentrant, true, false);
-
- if (owner == nullptr)
- {
- shadowWindows.clear();
- return;
- }
-
- if (owner->isShowing()
- && owner->getWidth() > 0 && owner->getHeight() > 0
- && (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
- {
- while (shadowWindows.size() < 4)
- shadowWindows.add (new ShadowWindow (owner, shadow));
-
- const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
- const int x = owner->getX();
- const int y = owner->getY() - shadowEdge;
- const int w = owner->getWidth();
- const int h = owner->getHeight() + shadowEdge + shadowEdge;
-
- for (int i = 4; --i >= 0;)
- {
- // there seem to be rare situations where the dropshadower may be deleted by
- // callbacks during this loop, so use a weak ref to watch out for this..
- WeakReference<Component> sw (shadowWindows[i]);
-
- if (sw != nullptr)
- sw->setAlwaysOnTop (owner->isAlwaysOnTop());
-
- if (sw != nullptr)
- {
- switch (i)
- {
- case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
- case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
- case 2: sw->setBounds (x, y, w, shadowEdge); break;
- case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
- default: break;
- }
- }
-
- if (sw != nullptr)
- sw->toBehind (i == 3 ? owner : shadowWindows.getUnchecked (i + 1));
-
- if (sw == nullptr)
- return;
- }
- }
- else
- {
- shadowWindows.clear();
- }
- }
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