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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_MENUBARCOMPONENT_H_INCLUDED
- #define JUCE_MENUBARCOMPONENT_H_INCLUDED
-
-
- //==============================================================================
- /**
- A menu bar component.
-
- @see MenuBarModel
- */
- class JUCE_API MenuBarComponent : public Component,
- private MenuBarModel::Listener,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a menu bar.
-
- @param model the model object to use to control this bar. You can
- pass omit the parameter or pass nullptr into this if you like,
- and set the model later using the setModel() method.
- */
- MenuBarComponent (MenuBarModel* model = nullptr);
-
- /** Destructor. */
- ~MenuBarComponent();
-
- //==============================================================================
- /** Changes the model object to use to control the bar.
-
- This can be a null pointer, in which case the bar will be empty. Don't delete the object
- that is passed-in while it's still being used by this MenuBar.
- */
- void setModel (MenuBarModel* newModel);
-
- /** Returns the current menu bar model being used. */
- MenuBarModel* getModel() const noexcept;
-
- //==============================================================================
- /** Pops up one of the menu items.
-
- This lets you manually open one of the menus - it could be triggered by a
- key shortcut, for example.
- */
- void showMenu (int menuIndex);
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void mouseEnter (const MouseEvent&) override;
- /** @internal */
- void mouseExit (const MouseEvent&) override;
- /** @internal */
- void mouseDown (const MouseEvent&) override;
- /** @internal */
- void mouseDrag (const MouseEvent&) override;
- /** @internal */
- void mouseUp (const MouseEvent&) override;
- /** @internal */
- void mouseMove (const MouseEvent&) override;
- /** @internal */
- void handleCommandMessage (int commandId) override;
- /** @internal */
- bool keyPressed (const KeyPress&) override;
- /** @internal */
- void menuBarItemsChanged (MenuBarModel*) override;
- /** @internal */
- void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
-
- private:
- //==============================================================================
- MenuBarModel* model;
-
- StringArray menuNames;
- Array<int> xPositions;
- Point<int> lastMousePos;
- int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
-
- int getItemAt (Point<int>);
- void setItemUnderMouse (int index);
- void setOpenItem (int index);
- void updateItemUnderMouse (Point<int>);
- void timerCallback() override;
- void repaintMenuItem (int index);
- void menuDismissed (int topLevelIndex, int itemId);
- static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
- };
-
- #endif // JUCE_MENUBARCOMPONENT_H_INCLUDED
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