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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_MPESynthesiserBase_H_INCLUDED
- #define JUCE_MPESynthesiserBase_H_INCLUDED
-
-
- //==============================================================================
- /**
- Derive from this class to create a basic audio generator capable of MPE.
- Implement the callbacks of MPEInstrument::Listener (noteAdded, notePressureChanged
- etc.) to let your audio generator know that MPE notes were triggered, modulated,
- or released. What to do inside them, and how that influences your audio generator,
- is up to you!
-
- This class uses an instance of MPEInstrument internally to handle the MPE
- note state logic.
-
- This class is a very low-level base class for an MPE instrument. If you need
- something more sophisticated, have a look at MPESynthesiser. This class extends
- MPESynthesiserBase by adding the concept of voices that can play notes,
- a voice stealing algorithm, and much more.
-
- @see MPESynthesiser, MPEInstrument
- */
- struct JUCE_API MPESynthesiserBase : public MPEInstrument::Listener
- {
- public:
- //==============================================================================
- /** Constructor. */
- MPESynthesiserBase();
-
- /** Constructor.
-
- If you use this constructor, the synthesiser will take ownership of the
- provided instrument object, and will use it internally to handle the
- MPE note state logic.
- This is useful if you want to use an instance of your own class derived
- from MPEInstrument for the MPE logic.
- */
- MPESynthesiserBase (MPEInstrument* instrument);
-
- //==============================================================================
- /** Returns the synthesiser's internal MPE zone layout.
- This happens by value, to enforce thread-safety and class invariants.
- */
- MPEZoneLayout getZoneLayout() const noexcept;
-
- /** Re-sets the synthesiser's internal MPE zone layout to the one passed in.
- As a side effect, this will discard all currently playing notes,
- call noteReleased for all of them, and disable legacy mode (if previously enabled).
- */
- void setZoneLayout (MPEZoneLayout newLayout);
-
- //==============================================================================
- /** Tells the synthesiser what the sample rate is for the audio it's being
- used to render.
- */
- virtual void setCurrentPlaybackSampleRate (double sampleRate);
-
- /** Returns the current target sample rate at which rendering is being done.
- Subclasses may need to know this so that they can pitch things correctly.
- */
- double getSampleRate() const noexcept { return sampleRate; }
-
- //==============================================================================
- /** Creates the next block of audio output.
-
- Call this to make sound. This will chop up the AudioBuffer into subBlock
- pieces separated by events in the MIDI buffer, and then call
- processNextSubBlock on each one of them. In between you will get calls
- to noteAdded/Changed/Finished, where you can update parameters that
- depend on those notes to use for your audio rendering.
- */
- template <typename floatType>
- void renderNextBlock (AudioBuffer<floatType>& outputAudio,
- const MidiBuffer& inputMidi,
- int startSample,
- int numSamples);
-
- //==============================================================================
- /** Handle incoming MIDI events (called from renderNextBlock).
-
- The default implementation provided here simply forwards everything
- to MPEInstrument::processNextMidiEvent, where it is used to update the
- MPE notes, zones etc. MIDI messages not relevant for MPE are ignored.
-
- This method can be overridden if you need to do custom MIDI handling
- on top of MPE. The MPESynthesiser class overrides this to implement
- callbacks for MIDI program changes and non-MPE-related MIDI controller
- messages.
- */
- virtual void handleMidiEvent (const MidiMessage&);
-
- //==============================================================================
- /** Sets a minimum limit on the size to which audio sub-blocks will be divided when rendering.
-
- When rendering, the audio blocks that are passed into renderNextBlock() will be split up
- into smaller blocks that lie between all the incoming midi messages, and it is these smaller
- sub-blocks that are rendered with multiple calls to renderVoices().
-
- Obviously in a pathological case where there are midi messages on every sample, then
- renderVoices() could be called once per sample and lead to poor performance, so this
- setting allows you to set a lower limit on the block size.
-
- The default setting is 32, which means that midi messages are accurate to about < 1ms
- accuracy, which is probably fine for most purposes, but you may want to increase or
- decrease this value for your synth.
- */
- void setMinimumRenderingSubdivisionSize (int numSamples) noexcept;
-
- //==============================================================================
- /** Puts the synthesiser into legacy mode.
-
- @param pitchbendRange The note pitchbend range in semitones to use when in legacy mode.
- Must be between 0 and 96, otherwise behaviour is undefined.
- The default pitchbend range in legacy mode is +/- 2 semitones.
- @param channelRange The range of MIDI channels to use for notes when in legacy mode.
- The default is to use all MIDI channels (1-16).
-
- To get out of legacy mode, set a new MPE zone layout using setZoneLayout.
- */
- void enableLegacyMode (int pitchbendRange = 2,
- Range<int> channelRange = Range<int> (1, 17));
-
- /** Returns true if the instrument is in legacy mode, false otherwise. */
- bool isLegacyModeEnabled() const noexcept;
-
- /** Returns the range of MIDI channels (1-16) to be used for notes when in legacy mode. */
- Range<int> getLegacyModeChannelRange() const noexcept;
-
- /** Re-sets the range of MIDI channels (1-16) to be used for notes when in legacy mode. */
- void setLegacyModeChannelRange (Range<int> channelRange);
-
- /** Returns the pitchbend range in semitones (0-96) to be used for notes when in legacy mode. */
- int getLegacyModePitchbendRange() const noexcept;
-
- /** Re-sets the pitchbend range in semitones (0-96) to be used for notes when in legacy mode. */
- void setLegacyModePitchbendRange (int pitchbendRange);
-
- protected:
- //==============================================================================
- /** Implement this method to render your audio inside.
- @see renderNextBlock
- */
- virtual void renderNextSubBlock (AudioBuffer<float>& outputAudio,
- int startSample,
- int numSamples) = 0;
-
- /** Implement this method if you want to render 64-bit audio as well;
- otherwise leave blank.
- */
- virtual void renderNextSubBlock (AudioBuffer<double>& /*outputAudio*/,
- int /*startSample*/,
- int /*numSamples*/) {}
-
- protected:
- //==============================================================================
- /** @internal */
- ScopedPointer<MPEInstrument> instrument;
- /** @internal */
- CriticalSection renderAudioLock;
-
- private:
- //==============================================================================
- double sampleRate;
- int minimumSubBlockSize;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MPESynthesiserBase)
- };
-
-
- #endif // JUCE_MPESynthesiserBase_H_INCLUDED
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