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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AFFINETRANSFORM_H_INCLUDED
- #define JUCE_AFFINETRANSFORM_H_INCLUDED
-
-
- //==============================================================================
- /**
- Represents a 2D affine-transformation matrix.
-
- An affine transformation is a transformation such as a rotation, scale, shear,
- resize or translation.
-
- These are used for various 2D transformation tasks, e.g. with Path objects.
-
- @see Path, Point, Line
- */
- class JUCE_API AffineTransform
- {
- public:
- //==============================================================================
- /** Creates an identity transform. */
- AffineTransform() noexcept;
-
- /** Creates a copy of another transform. */
- AffineTransform (const AffineTransform& other) noexcept;
-
- /** Creates a transform from a set of raw matrix values.
-
- The resulting matrix is:
-
- (mat00 mat01 mat02)
- (mat10 mat11 mat12)
- ( 0 0 1 )
- */
- AffineTransform (float mat00, float mat01, float mat02,
- float mat10, float mat11, float mat12) noexcept;
-
- /** Copies from another AffineTransform object */
- AffineTransform& operator= (const AffineTransform& other) noexcept;
-
- /** Compares two transforms. */
- bool operator== (const AffineTransform& other) const noexcept;
-
- /** Compares two transforms. */
- bool operator!= (const AffineTransform& other) const noexcept;
-
- /** A ready-to-use identity transform, which you can use to append other
- transformations to.
-
- e.g. @code
- AffineTransform myTransform = AffineTransform::identity.rotated (.5f)
- .scaled (2.0f);
- @endcode
- */
- static const AffineTransform identity;
-
- //==============================================================================
- /** Transforms a 2D coordinate using this matrix. */
- template <typename ValueType>
- void transformPoint (ValueType& x, ValueType& y) const noexcept
- {
- const ValueType oldX = x;
- x = static_cast<ValueType> (mat00 * oldX + mat01 * y + mat02);
- y = static_cast<ValueType> (mat10 * oldX + mat11 * y + mat12);
- }
-
- /** Transforms two 2D coordinates using this matrix.
- This is just a shortcut for calling transformPoint() on each of these pairs of
- coordinates in turn. (And putting all the calculations into one function hopefully
- also gives the compiler a bit more scope for pipelining it).
- */
- template <typename ValueType>
- void transformPoints (ValueType& x1, ValueType& y1,
- ValueType& x2, ValueType& y2) const noexcept
- {
- const ValueType oldX1 = x1, oldX2 = x2;
- x1 = static_cast<ValueType> (mat00 * oldX1 + mat01 * y1 + mat02);
- y1 = static_cast<ValueType> (mat10 * oldX1 + mat11 * y1 + mat12);
- x2 = static_cast<ValueType> (mat00 * oldX2 + mat01 * y2 + mat02);
- y2 = static_cast<ValueType> (mat10 * oldX2 + mat11 * y2 + mat12);
- }
-
- /** Transforms three 2D coordinates using this matrix.
- This is just a shortcut for calling transformPoint() on each of these pairs of
- coordinates in turn. (And putting all the calculations into one function hopefully
- also gives the compiler a bit more scope for pipelining it).
- */
- template <typename ValueType>
- void transformPoints (ValueType& x1, ValueType& y1,
- ValueType& x2, ValueType& y2,
- ValueType& x3, ValueType& y3) const noexcept
- {
- const ValueType oldX1 = x1, oldX2 = x2, oldX3 = x3;
- x1 = static_cast<ValueType> (mat00 * oldX1 + mat01 * y1 + mat02);
- y1 = static_cast<ValueType> (mat10 * oldX1 + mat11 * y1 + mat12);
- x2 = static_cast<ValueType> (mat00 * oldX2 + mat01 * y2 + mat02);
- y2 = static_cast<ValueType> (mat10 * oldX2 + mat11 * y2 + mat12);
- x3 = static_cast<ValueType> (mat00 * oldX3 + mat01 * y3 + mat02);
- y3 = static_cast<ValueType> (mat10 * oldX3 + mat11 * y3 + mat12);
- }
-
- //==============================================================================
- /** Returns a new transform which is the same as this one followed by a translation. */
- AffineTransform translated (float deltaX,
- float deltaY) const noexcept;
-
- /** Returns a new transform which is the same as this one followed by a translation. */
- template <typename PointType>
- AffineTransform translated (PointType delta) const noexcept
- {
- return translated ((float) delta.x, (float) delta.y);
- }
-
- /** Returns a new transform which is a translation. */
- static AffineTransform translation (float deltaX,
- float deltaY) noexcept;
-
- /** Returns a new transform which is a translation. */
- template <typename PointType>
- static AffineTransform translation (PointType delta) noexcept
- {
- return translation ((float) delta.x, (float) delta.y);
- }
-
- /** Returns a copy of this transform with the specified translation matrix values. */
- AffineTransform withAbsoluteTranslation (float translationX,
- float translationY) const noexcept;
-
- /** Returns a transform which is the same as this one followed by a rotation.
-
- The rotation is specified by a number of radians to rotate clockwise, centred around
- the origin (0, 0).
- */
- AffineTransform rotated (float angleInRadians) const noexcept;
-
- /** Returns a transform which is the same as this one followed by a rotation about a given point.
-
- The rotation is specified by a number of radians to rotate clockwise, centred around
- the coordinates passed in.
- */
- AffineTransform rotated (float angleInRadians,
- float pivotX,
- float pivotY) const noexcept;
-
- /** Returns a new transform which is a rotation about (0, 0). */
- static AffineTransform rotation (float angleInRadians) noexcept;
-
- /** Returns a new transform which is a rotation about a given point. */
- static AffineTransform rotation (float angleInRadians,
- float pivotX,
- float pivotY) noexcept;
-
- /** Returns a transform which is the same as this one followed by a re-scaling.
- The scaling is centred around the origin (0, 0).
- */
- AffineTransform scaled (float factorX,
- float factorY) const noexcept;
-
- /** Returns a transform which is the same as this one followed by a re-scaling.
- The scaling is centred around the origin (0, 0).
- */
- AffineTransform scaled (float factor) const noexcept;
-
- /** Returns a transform which is the same as this one followed by a re-scaling.
- The scaling is centred around the origin provided.
- */
- AffineTransform scaled (float factorX, float factorY,
- float pivotX, float pivotY) const noexcept;
-
- /** Returns a new transform which is a re-scale about the origin. */
- static AffineTransform scale (float factorX,
- float factorY) noexcept;
-
- /** Returns a new transform which is a re-scale about the origin. */
- static AffineTransform scale (float factor) noexcept;
-
- /** Returns a new transform which is a re-scale centred around the point provided. */
- static AffineTransform scale (float factorX, float factorY,
- float pivotX, float pivotY) noexcept;
-
- /** Returns a transform which is the same as this one followed by a shear.
- The shear is centred around the origin (0, 0).
- */
- AffineTransform sheared (float shearX, float shearY) const noexcept;
-
- /** Returns a shear transform, centred around the origin (0, 0). */
- static AffineTransform shear (float shearX, float shearY) noexcept;
-
- /** Returns a transform that will flip coordinates vertically within a window of the given height.
- This is handy for converting between upside-down coordinate systems such as OpenGL or CoreGraphics.
- */
- static AffineTransform verticalFlip (float height) noexcept;
-
- /** Returns a matrix which is the inverse operation of this one.
-
- Some matrices don't have an inverse - in this case, the method will just return
- an identity transform.
- */
- AffineTransform inverted() const noexcept;
-
- /** Returns the transform that will map three known points onto three coordinates
- that are supplied.
-
- This returns the transform that will transform (0, 0) into (x00, y00),
- (1, 0) to (x10, y10), and (0, 1) to (x01, y01).
- */
- static AffineTransform fromTargetPoints (float x00, float y00,
- float x10, float y10,
- float x01, float y01) noexcept;
-
- /** Returns the transform that will map three specified points onto three target points. */
- static AffineTransform fromTargetPoints (float sourceX1, float sourceY1, float targetX1, float targetY1,
- float sourceX2, float sourceY2, float targetX2, float targetY2,
- float sourceX3, float sourceY3, float targetX3, float targetY3) noexcept;
-
- //==============================================================================
- /** Returns the result of concatenating another transformation after this one. */
- AffineTransform followedBy (const AffineTransform& other) const noexcept;
-
- /** Returns true if this transform has no effect on points. */
- bool isIdentity() const noexcept;
-
- /** Returns true if this transform maps to a singularity - i.e. if it has no inverse. */
- bool isSingularity() const noexcept;
-
- /** Returns true if the transform only translates, and doesn't scale or rotate the
- points. */
- bool isOnlyTranslation() const noexcept;
-
- /** If this transform is only a translation, this returns the X offset.
- @see isOnlyTranslation
- */
- float getTranslationX() const noexcept { return mat02; }
-
- /** If this transform is only a translation, this returns the X offset.
- @see isOnlyTranslation
- */
- float getTranslationY() const noexcept { return mat12; }
-
- /** Returns the approximate scale factor by which lengths will be transformed.
- Obviously a length may be scaled by entirely different amounts depending on its
- direction, so this is only appropriate as a rough guide.
- */
- float getScaleFactor() const noexcept;
-
- //==============================================================================
- /* The transform matrix is:
-
- (mat00 mat01 mat02)
- (mat10 mat11 mat12)
- ( 0 0 1 )
- */
- float mat00, mat01, mat02;
- float mat10, mat11, mat12;
- };
-
- #endif // JUCE_AFFINETRANSFORM_H_INCLUDED
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