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juce_PositionableAudioSource.h 2.8KB

9 years ago
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
  18. #define JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
  19. //==============================================================================
  20. /**
  21. A type of AudioSource which can be repositioned.
  22. The basic AudioSource just streams continuously with no idea of a current
  23. time or length, so the PositionableAudioSource is used for a finite stream
  24. that has a current read position.
  25. @see AudioSource, AudioTransportSource
  26. */
  27. class JUCE_API PositionableAudioSource : public AudioSource
  28. {
  29. protected:
  30. //==============================================================================
  31. /** Creates the PositionableAudioSource. */
  32. PositionableAudioSource() noexcept {}
  33. public:
  34. /** Destructor */
  35. ~PositionableAudioSource() {}
  36. //==============================================================================
  37. /** Tells the stream to move to a new position.
  38. Calling this indicates that the next call to AudioSource::getNextAudioBlock()
  39. should return samples from this position.
  40. Note that this may be called on a different thread to getNextAudioBlock(),
  41. so the subclass should make sure it's synchronised.
  42. */
  43. virtual void setNextReadPosition (int64 newPosition) = 0;
  44. /** Returns the position from which the next block will be returned.
  45. @see setNextReadPosition
  46. */
  47. virtual int64 getNextReadPosition() const = 0;
  48. /** Returns the total length of the stream (in samples). */
  49. virtual int64 getTotalLength() const = 0;
  50. /** Returns true if this source is actually playing in a loop. */
  51. virtual bool isLooping() const = 0;
  52. /** Tells the source whether you'd like it to play in a loop. */
  53. virtual void setLooping (bool shouldLoop) { (void) shouldLoop; }
  54. };
  55. #endif // JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED