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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
- #define JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
-
-
- //==============================================================================
- /**
- A type of AudioSource which can be repositioned.
-
- The basic AudioSource just streams continuously with no idea of a current
- time or length, so the PositionableAudioSource is used for a finite stream
- that has a current read position.
-
- @see AudioSource, AudioTransportSource
- */
- class JUCE_API PositionableAudioSource : public AudioSource
- {
- protected:
- //==============================================================================
- /** Creates the PositionableAudioSource. */
- PositionableAudioSource() noexcept {}
-
- public:
- /** Destructor */
- ~PositionableAudioSource() {}
-
- //==============================================================================
- /** Tells the stream to move to a new position.
-
- Calling this indicates that the next call to AudioSource::getNextAudioBlock()
- should return samples from this position.
-
- Note that this may be called on a different thread to getNextAudioBlock(),
- so the subclass should make sure it's synchronised.
- */
- virtual void setNextReadPosition (int64 newPosition) = 0;
-
- /** Returns the position from which the next block will be returned.
-
- @see setNextReadPosition
- */
- virtual int64 getNextReadPosition() const = 0;
-
- /** Returns the total length of the stream (in samples). */
- virtual int64 getTotalLength() const = 0;
-
- /** Returns true if this source is actually playing in a loop. */
- virtual bool isLooping() const = 0;
-
- /** Tells the source whether you'd like it to play in a loop. */
- virtual void setLooping (bool shouldLoop) { (void) shouldLoop; }
- };
-
-
- #endif // JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
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