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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- This object watches for mouse-events happening within a component, and if
- the mouse remains still for long enough, triggers an event to indicate that
- it has become inactive.
-
- You'd use this for situations where e.g. you want to hide the mouse-cursor
- when the user's not actively using the mouse.
-
- After creating an instance of this, use addListener to get callbacks when
- the activity status changes.
-
- @tags{GUI}
- */
- class JUCE_API MouseInactivityDetector : private Timer,
- private MouseListener
- {
- public:
- /** Creates an inactivity watcher, attached to the given component.
- The target component must not be deleted while this - it will be monitored
- for any mouse events in it or its child components.
- */
- MouseInactivityDetector (Component& target);
-
- /** Destructor. */
- ~MouseInactivityDetector() override;
-
- /** Sets the time for which the mouse must be still before the callback
- is triggered.
- */
- void setDelay (int newDelayMilliseconds) noexcept;
-
- /** Sets the number of pixels by which the cursor is allowed to drift before it is
- considered to be actively moved.
- */
- void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept;
-
- //==============================================================================
- /** Classes should implement this to receive callbacks from a MouseInactivityDetector
- when the mouse becomes active or inactive.
- */
- class Listener
- {
- public:
- virtual ~Listener() = default;
-
- /** Called when the mouse is moved or clicked for the first time
- after a period of inactivity. */
- virtual void mouseBecameActive() = 0;
-
- /** Called when the mouse hasn't been moved for the timeout period. */
- virtual void mouseBecameInactive() = 0;
- };
-
- /** Registers a listener. */
- void addListener (Listener* listener);
-
- /** Removes a previously-registered listener. */
- void removeListener (Listener* listener);
-
- private:
- //==============================================================================
- Component& targetComp;
- ListenerList<Listener> listenerList;
- Point<int> lastMousePos;
- int delayMs = 1500, toleranceDistance = 15;
- bool isActive = true;
-
- void timerCallback() override;
- void wakeUp (const MouseEvent&, bool alwaysWake);
- void setActive (bool);
-
- void mouseMove (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseEnter (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseExit (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseDown (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseDrag (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseUp (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override { wakeUp (e, true); }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector)
- };
-
- } // namespace juce
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