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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Components derived from this class can have things dropped onto them by a DragAndDropContainer.
-
- To create a component that can receive things drag-and-dropped by a DragAndDropContainer,
- derive your component from this class, and make sure that it is somewhere inside a
- DragAndDropContainer component.
-
- Note: If all that you need to do is to respond to files being drag-and-dropped from
- the operating system onto your component, you don't need any of these classes: instead
- see the FileDragAndDropTarget class.
-
- @see DragAndDropContainer, FileDragAndDropTarget
-
- @tags{GUI}
- */
- class JUCE_API DragAndDropTarget
- {
- public:
- /** Destructor. */
- virtual ~DragAndDropTarget() = default;
-
- //==============================================================================
- /** Contains details about the source of a drag-and-drop operation. */
- class JUCE_API SourceDetails
- {
- public:
- /** Creates a SourceDetails object from its various settings. */
- SourceDetails (const var& description,
- Component* sourceComponent,
- Point<int> localPosition) noexcept;
-
- /** A descriptor for the drag - this is set DragAndDropContainer::startDragging(). */
- var description;
-
- /** The component from the drag operation was started. */
- WeakReference<Component> sourceComponent;
-
- /** The local position of the mouse, relative to the target component.
- Note that for calls such as isInterestedInDragSource(), this may be a null position.
- */
- Point<int> localPosition;
- };
-
- //==============================================================================
- /** Callback to check whether this target is interested in the type of object being
- dragged.
-
- @param dragSourceDetails contains information about the source of the drag operation.
- @returns true if this component wants to receive the other callbacks regarding this
- type of object; if it returns false, no other callbacks will be made.
- */
- virtual bool isInterestedInDragSource (const SourceDetails& dragSourceDetails) = 0;
-
- /** Callback to indicate that something is being dragged over this component.
-
- This gets called when the user moves the mouse into this component while dragging
- something.
-
- Use this callback as a trigger to make your component repaint itself to give the
- user feedback about whether the item can be dropped here or not.
-
- @param dragSourceDetails contains information about the source of the drag operation.
- @see itemDragExit
- */
- virtual void itemDragEnter (const SourceDetails& dragSourceDetails);
-
- /** Callback to indicate that the user is dragging something over this component.
-
- This gets called when the user moves the mouse over this component while dragging
- something. Normally overriding itemDragEnter() and itemDragExit() are enough, but
- this lets you know what happens in-between.
-
- @param dragSourceDetails contains information about the source of the drag operation.
- */
- virtual void itemDragMove (const SourceDetails& dragSourceDetails);
-
- /** Callback to indicate that something has been dragged off the edge of this component.
-
- This gets called when the user moves the mouse out of this component while dragging
- something.
-
- If you've used itemDragEnter() to repaint your component and give feedback, use this
- as a signal to repaint it in its normal state.
-
- @param dragSourceDetails contains information about the source of the drag operation.
- @see itemDragEnter
- */
- virtual void itemDragExit (const SourceDetails& dragSourceDetails);
-
- /** Callback to indicate that the user has dropped something onto this component.
-
- When the user drops an item this get called, and you can use the description to
- work out whether your object wants to deal with it or not.
-
- Note that after this is called, the itemDragExit method may not be called, so you should
- clean up in here if there's anything you need to do when the drag finishes.
-
- @param dragSourceDetails contains information about the source of the drag operation.
- */
- virtual void itemDropped (const SourceDetails& dragSourceDetails) = 0;
-
- /** Overriding this allows the target to tell the drag container whether to
- draw the drag image while the cursor is over it.
-
- By default it returns true, but if you return false, then the normal drag
- image will not be shown when the cursor is over this target.
- */
- virtual bool shouldDrawDragImageWhenOver();
- };
-
- } // namespace juce
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