|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An object to take care of the logic for dragging components around with the mouse.
-
- Very easy to use - in your mouseDown() callback, call startDraggingComponent(),
- then in your mouseDrag() callback, call dragComponent().
-
- When starting a drag, you can give it a ComponentBoundsConstrainer to use
- to limit the component's position and keep it on-screen.
-
- e.g. @code
- class MyDraggableComp
- {
- ComponentDragger myDragger;
-
- void mouseDown (const MouseEvent& e)
- {
- myDragger.startDraggingComponent (this, e);
- }
-
- void mouseDrag (const MouseEvent& e)
- {
- myDragger.dragComponent (this, e, nullptr);
- }
- };
- @endcode
-
- @tags{GUI}
- */
- class JUCE_API ComponentDragger
- {
- public:
- //==============================================================================
- /** Creates a ComponentDragger. */
- ComponentDragger();
-
- /** Destructor. */
- virtual ~ComponentDragger();
-
- //==============================================================================
- /** Call this from your component's mouseDown() method, to prepare for dragging.
-
- @param componentToDrag the component that you want to drag
- @param e the mouse event that is triggering the drag
- @see dragComponent
- */
- void startDraggingComponent (Component* componentToDrag,
- const MouseEvent& e);
-
- /** Call this from your mouseDrag() callback to move the component.
-
- This will move the component, using the given constrainer object to check
- the new position.
-
- @param componentToDrag the component that you want to drag
- @param e the current mouse-drag event
- @param constrainer an optional constrainer object that should be used
- to apply limits to the component's position. Pass
- null if you don't want to constrain the movement.
- @see startDraggingComponent
- */
- void dragComponent (Component* componentToDrag,
- const MouseEvent& e,
- ComponentBoundsConstrainer* constrainer);
-
- private:
- //==============================================================================
- Point<int> mouseDownWithinTarget;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDragger)
- };
-
- } // namespace juce
|