|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265 |
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- This class contains some static methods for showing native alert windows.
-
- @tags{GUI}
- */
- class NativeMessageBox
- {
- public:
- #if JUCE_MODAL_LOOPS_PERMITTED
- /** Shows a dialog box that just has a message and a single 'ok' button to close it.
-
- The box is shown modally, and the method will block until the user has clicked its
- button (or pressed the escape or return keys).
-
- @param iconType the type of icon to show.
- @param title the headline to show at the top of the box.
- @param message a longer, more descriptive message to show underneath the title.
- @param associatedComponent if this is non-null, it specifies the component that the
- alert window should be associated with. Depending on the look
- and feel, this might be used for positioning of the alert window.
- */
- static void JUCE_CALLTYPE showMessageBox (MessageBoxIconType iconType,
- const String& title,
- const String& message,
- Component* associatedComponent = nullptr);
-
- /** Shows a dialog box using the specified options.
-
- The box is shown modally, and the method will block until the user dismisses it.
-
- @param options the options to use when creating the dialog.
-
- @returns the index of the button that was clicked.
-
- @see MessageBoxOptions
- */
- static int JUCE_CALLTYPE show (const MessageBoxOptions& options);
- #endif
-
- /** Shows a dialog box using the specified options.
-
- The box will be displayed and placed into a modal state, but this method will return
- immediately, and the callback will be invoked later when the user dismisses the box.
-
- @param options the options to use when creating the dialog.
- @param callback if this is non-null, the callback will receive a call to its
- modalStateFinished() when the box is dismissed with the index of the
- button that was clicked as its argument.
- The callback object will be owned and deleted by the system, so make sure
- that it works safely and doesn't keep any references to objects that might
- be deleted before it gets called.
-
- @see MessageBoxOptions
- */
- static void JUCE_CALLTYPE showAsync (const MessageBoxOptions& options,
- ModalComponentManager::Callback* callback);
-
- /** Shows a dialog box using the specified options.
-
- The box will be displayed and placed into a modal state, but this method will return
- immediately, and the callback will be invoked later when the user dismisses the box.
-
- @param options the options to use when creating the dialog.
- @param callback if this is non-null, the callback will be called when the box is
- dismissed with the index of the button that was clicked as its argument.
-
- @see MessageBoxOptions
- */
- static void JUCE_CALLTYPE showAsync (const MessageBoxOptions& options,
- std::function<void (int)> callback);
-
- /** Shows a dialog box that just has a message and a single 'ok' button to close it.
-
- The box will be displayed and placed into a modal state, but this method will return
- immediately, and the callback will be invoked later when the user dismisses the box.
-
- @param iconType the type of icon to show.
- @param title the headline to show at the top of the box.
- @param message a longer, more descriptive message to show underneath the title.
- @param associatedComponent if this is non-null, it specifies the component that the
- alert window should be associated with. Depending on the look
- and feel, this might be used for positioning of the alert window.
- @param callback if this is non-null, the callback will receive a call to its
- modalStateFinished() when the box is dismissed. The callback object
- will be owned and deleted by the system, so make sure that it works
- safely and doesn't keep any references to objects that might be deleted
- before it gets called. You can use the ModalCallbackFunction to easily
- pass in a lambda for this parameter.
-
- @see ModalCallbackFunction
- */
- static void JUCE_CALLTYPE showMessageBoxAsync (MessageBoxIconType iconType,
- const String& title,
- const String& message,
- Component* associatedComponent = nullptr,
- ModalComponentManager::Callback* callback = nullptr);
-
- /** Shows a dialog box with two buttons.
-
- Ideal for ok/cancel or yes/no choices. The return key can also be used
- to trigger the first button, and the escape key for the second button.
-
- If the callback parameter is null and modal loops are enabled, the box is shown modally,
- and the method will block until the user has clicked the button (or pressed the escape or
- return keys). If the callback parameter is non-null, the box will be displayed and placed
- into a modal state, but this method will return immediately, and the callback will be invoked
- later when the user dismisses the box.
-
- @param iconType the type of icon to show.
- @param title the headline to show at the top of the box.
- @param message a longer, more descriptive message to show underneath the title.
- @param associatedComponent if this is non-null, it specifies the component that the
- alert window should be associated with. Depending on the look
- and feel, this might be used for positioning of the alert window.
- @param callback if this is non-null, the box will be launched asynchronously,
- returning immediately, and the callback will receive a call to its
- modalStateFinished() when the box is dismissed, with its parameter
- being 1 if the ok button was pressed, or 0 for cancel, The callback object
- will be owned and deleted by the system, so make sure that it works
- safely and doesn't keep any references to objects that might be deleted
- before it gets called. You can use the ModalCallbackFunction to easily
- pass in a lambda for this parameter.
- @returns true if button 1 was clicked, false if it was button 2. If the callback parameter
- is not null, the method always returns false, and the user's choice is delivered
- later by the callback.
-
- @see ModalCallbackFunction
- */
- static bool JUCE_CALLTYPE showOkCancelBox (MessageBoxIconType iconType,
- const String& title,
- const String& message,
- #if JUCE_MODAL_LOOPS_PERMITTED
- Component* associatedComponent = nullptr,
- ModalComponentManager::Callback* callback = nullptr);
- #else
- Component* associatedComponent,
- ModalComponentManager::Callback* callback);
- #endif
-
- /** Shows a dialog box with three buttons.
-
- Ideal for yes/no/cancel boxes.
-
- The escape key can be used to trigger the third button.
-
- If the callback parameter is null and modal loops are enabled, the box is shown modally,
- and the method will block until the user has clicked the button (or pressed the escape or
- return keys). If the callback parameter is non-null, the box will be displayed and placed
- into a modal state, but this method will return immediately, and the callback will be invoked
- later when the user dismisses the box.
-
- @param iconType the type of icon to show.
- @param title the headline to show at the top of the box.
- @param message a longer, more descriptive message to show underneath the title.
- @param associatedComponent if this is non-null, it specifies the component that the
- alert window should be associated with. Depending on the look
- and feel, this might be used for positioning of the alert window.
- @param callback if this is non-null, the box will be launched asynchronously,
- returning immediately, and the callback will receive a call to its
- modalStateFinished() when the box is dismissed, with its parameter
- being 1 if the "yes" button was pressed, 2 for the "no" button, or 0
- if it was cancelled, The callback object will be owned and deleted by the
- system, so make sure that it works safely and doesn't keep any references
- to objects that might be deleted before it gets called. You can use the
- ModalCallbackFunction to easily pass in a lambda for this parameter.
-
- @returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
- of the following values:
- - 0 if 'cancel' was pressed
- - 1 if 'yes' was pressed
- - 2 if 'no' was pressed
-
- @see ModalCallbackFunction
- */
- static int JUCE_CALLTYPE showYesNoCancelBox (MessageBoxIconType iconType,
- const String& title,
- const String& message,
- #if JUCE_MODAL_LOOPS_PERMITTED
- Component* associatedComponent = nullptr,
- ModalComponentManager::Callback* callback = nullptr);
- #else
- Component* associatedComponent,
- ModalComponentManager::Callback* callback);
- #endif
-
- /** Shows a dialog box with two buttons.
-
- Ideal for yes/no boxes.
-
- The escape key can be used to trigger the no button.
-
- If the callback parameter is null and modal loops are enabled, the box is shown modally,
- and the method will block until the user has clicked the button (or pressed the escape or
- return keys). If the callback parameter is non-null, the box will be displayed and placed
- into a modal state, but this method will return immediately, and the callback will be invoked
- later when the user dismisses the box.
-
- @param iconType the type of icon to show.
- @param title the headline to show at the top of the box.
- @param message a longer, more descriptive message to show underneath the title.
- @param associatedComponent if this is non-null, it specifies the component that the
- alert window should be associated with. Depending on the look
- and feel, this might be used for positioning of the alert window.
- @param callback if this is non-null, the box will be launched asynchronously,
- returning immediately, and the callback will receive a call to its
- modalStateFinished() when the box is dismissed, with its parameter
- being 1 if the "yes" button was pressed or 0 for the "no" button was
- pressed. The callback object will be owned and deleted by the
- system, so make sure that it works safely and doesn't keep any references
- to objects that might be deleted before it gets called. You can use the
- ModalCallbackFunction to easily pass in a lambda for this parameter.
-
- @returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
- of the following values:
- - 0 if 'no' was pressed
- - 1 if 'yes' was pressed
-
- @see ModalCallbackFunction
- */
- static int JUCE_CALLTYPE showYesNoBox (MessageBoxIconType iconType,
- const String& title,
- const String& message,
- #if JUCE_MODAL_LOOPS_PERMITTED
- Component* associatedComponent = nullptr,
- ModalComponentManager::Callback* callback = nullptr);
- #else
- Component* associatedComponent,
- ModalComponentManager::Callback* callback);
- #endif
-
- private:
- NativeMessageBox() = delete;
- JUCE_DECLARE_NON_COPYABLE (NativeMessageBox)
- };
-
- } // namespace juce
|